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Should Epic Games compensate choreographers for using their dance moves while doing business? / Shreshthi Mehta.

SAGE Business Cases 2023 Annual Collection Available online

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Format:
Book
Author/Creator:
Mehta, Shreshthi, author.
Series:
SAGE business cases.
SAGE business cases
Language:
English
Subjects (All):
Epic Games, Inc--Case studies.
Epic Games, Inc.
Copyright--Choreography--United States--Case studies.
Copyright.
Video games industry--Law and legislation--Case studies.
Video games industry.
Physical Description:
1 online resource : illustrations.
Place of Publication:
SAGE Publications, Inc
London : SAGE Publications: SAGE Business Cases Originals, 2023.
Summary:
In 2022, Kyle Hanagami, a professional choreographer, sued Epic Games, a U.S. video game and software developer, for using his dance moves in video game graphics. Epic Games had neither given any credit to Hanagami for using his work, sought his permission, nor even informed him. This was not the first time that Epic Games had used the work of a choreographer in its business and reaped profits for it. As per U.S. copyright law, a single dance move could not be copyrighted and Hanagami alleged that Epic Games was exploiting the loophole in the legal system and taking undue advantage of artists like him. Should Epic Games compensate artists for using their work in its business?
Notes:
Description based on XML content.
ISBN:
1-0719-4095-3
9781071940952
OCLC:
1409339035

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