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Dragon's Lair and the fantasy of interactivity / M. J. Clarke.
- Format:
- Book
- Author/Creator:
- Clarke, M. J. (Michael Jordan), 1979- author.
- Language:
- English
- Subjects (All):
- Dragon's Lair (Game).
- Video games--Design.
- Video games.
- Physical Description:
- 1 online resource (151 pages)
- Distribution:
- New York : Bloomsbury Publishing (US), 2025.
- Place of Publication:
- Lanham, Maryland : Lexington Books, [2022]
- Summary:
- This book revives a neglected video game classic through a critical examination of its design, its makers, its recording medium, and its imagery. The investigation of these facets reveals a game shaped by the demands of its context and is instructive for contemporary debates in media studies.
- Contents:
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Contents
- Acknowledgments
- Introduction
- Chapter 1: Dragon's Lair: The Platform
- Dragon's Lair as Hybrid Platform
- Dragon's Lair and Timing
- Timing and Turbulence
- Dragon's Lair and Non-linearity
- Dragon's Lair and Filmic Puzzles
- Notes
- Chapter 2: Dragon's Lair: The Business
- Don Bluth and Full Animation
- The Videogame Crash in the Film and Toy Businesses
- Dragon's Lair and the "Lazer Craze"
- The After-life of Dragon's Lair and the Lure of Computerization
- Chapter 3: Dragon's Lair: The Disc
- The Aesthetics of Interactivity, or Why Dragon's Lair "Sucked"
- The "Paper World" of Early Screen Interactivity
- Interactivity as Strategy: CubeQuest and Editdroid
- The Political Economy of the Interactive Videodisc
- Chapter 4: Dragon's Lair: The Fantasy
- Videogames and the Neoliberal Subject
- "What Is Life but Greed in Action?"-Sword-and-Sorcery's Adventuring Hero
- "Nearly Every Room in My House Is a Trap"-Sword-and-Sorcery's Perilous Spaces
- "To Die Dealing Death"-Sword-and-Sorcery's Grim Mood
- References
- Index
- About the Author.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 1-66698-929-0
- 1-7936-3604-4
- OCLC:
- 1309078269
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