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Optimizing human-computer interaction with emerging technologies / Francisco Cipolla-Ficarra, editor.

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Author/Creator:
Cipolla-Ficarra, Francisco, author.
Contributor:
Cipolla-Ficarra, Francisco V. (Francisco Vicente), 1963- editor.
Series:
Advances in human and social aspects of technology book series.
Advances in Human and Social Aspects of Technology (AHSAT) Book Series, 2328-1324
Language:
English
Subjects (All):
Social interaction--Handbooks, manuals, etc.
Social interaction.
Information behavior--Handbooks, manuals, etc.
Information behavior.
Telecommunication--Social aspects--Handbooks, manuals, etc.
Telecommunication.
Information technology--Social aspects--Handbooks, manuals, etc.
Information technology.
Telematics--Handbooks, manuals, etc.
Telematics.
Physical Description:
1 online resource (xi, 471 pages) : illustrations.
Place of Publication:
Hershey, PA : Information Science Reference, [2018]
System Details:
Mode of access: World Wide Web.
Summary:
"This book establishes the net of nodes of excellence of the main components which impact the present and future Information Technology aimed at human interaction. The fields of interest of the current proceedings start from IT, the human interaction, and computing engineering"-- Provided by publisher.
Contents:
Chapter 1. Cartographic information off-line and First Nations: a significant contribution to the enhancement of the architectural heritage
Chapter 2. Web 2.0 and health information technology: theories and applications
Chapter 3.Digital diorama: an interactive multimedia resource for learning the life sciences
Chapter 4. "School-cinema": a research experience that combines educational theories, educational processes, and educational technologies
Chapter 5. Humans versus computers, systems, and machines: a battle for freedom, equality, and democracy
Chapter 6. Cyberbullying: description, definition, characteristics, and outcomes
Chapter 7. A psycho-pedagogical model for evaluating effectiveness of students' learning on the basis of electronic visual rows
Chapter 8. Guidelines based on need-findings study and communication types to design interactions for MOOCs
Chapter 9. Personal touch: a viewing-angle-compensated multi-layer touch display
Chapter 10. Supporting motion capture acting through a mixed reality application
Chapter 11. Facebook, tele-collaboration, and international access to technology in the classroom
Chapter 12. Contextual issues in groupware applications for educational support groups
Chapter 13. An exploratory study on the interaction beyond virtual environments to improve listening ability when learning English as a second language
Chapter 14. Use of large multi-touch interfaces: a research on usability and design aspects
Chapter 15. A multi-agent model for personalizing learning material for collaborative groups
Chapter 16. Scientific information superhighway vs. scientific information backroads in computer science
Chapter 17. Rendering and video games.
Notes:
Includes bibliographical references and index.
Description based on print version record.
ISBN:
9781522526179
OCLC:
1008961409

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