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Games / Sandra Danilovic.
- Format:
- Book
- Author/Creator:
- Danilovic, Sandra, author.
- Series:
- Arts for health.
- Arts for Health Series
- Language:
- English
- Subjects (All):
- Video games--Psychological aspects.
- Video games.
- Mental health.
- Physical Description:
- 1 online resource (155 pages)
- Edition:
- First edition.
- Place of Publication:
- Leeds, England : Emerald Publishing Limited, [2024]
- Summary:
- Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.
- Contents:
- Intro
- Half title Page
- Endorsements
- Series Page
- Title Page
- Copyright Page
- Contents
- Foreword
- Acknowledgements
- 1: Games for Creative Health
- Why Games?
- Three Categories of Games
- A Fourth Category: Games for Creative Health
- Background: What are Games and Play?
- Who is This Book for?
- Analytic Method and Chapter Summaries
- 2: Games in Medicine
- Introduction
- Game-Based Interventions
- Games for Health: Limitations
- Games for Creative Health: A Comprehensive Approach
- Games for Creative Health:Powerful Modes of Expression
- Games for Creative Health:Building Empathy
- Games for Creative Health:Deepening Awareness of Health Inequities
- Summary
- 3: Games for Creative Mental Health
- Representations of Mental Illness in Art and Culture
- The History of Choose Your Own Adventures
- The Player's Decision-Making in Depression Quest
- Depression Quest: A Reflection Tool for the Player
- DIY Culture and Game-based Storytelling Tools
- 4: Empathy Games
- Empathy in Healthcare
- Games for Empathy
- Playing dys4ia: An Empathy Game
- A Critical Discussion of dys4ia
- Notes
- 5: Community Care Games
- What is a Community?
- The History of Game Jams and the Silicon Valley Influence
- Games for Community Care
- Game Jam Processes, Methods, Tools
- 6: Accessible Games
- Accessibility and Inclusive Design
- Accessible Games Community
- Visual Culture and Video Games
- Sound Games
- Games for Blind Gamers
- 7: Making Games for Creative Health: A DIY Guide
- Create a "Choose Your Own Adventure" Game with Twine
- Brainstorming the Interactive Illness or Caregiving Story
- Twine Workshop
- Task 1: Visit the Twine Website.
- Task 2: Create the Shell for a New Story
- Task 3: Create Your First Passage
- Task 4: Writing Your Story and Linking Multiple Passages
- Game-based Rhetorical Technique #1: Withdrawing Player Agency
- Game-based Rhetorical Technique #2: Choosing a Narrative Structure in Twine
- Game-based Rhetorical Technique #3: Stream of Consciousness
- Task 5: Playing Your Twine Game
- Task 6: Archiving (Backing Up) Your Twine Story
- Task 7: Publishing Your Twine Story
- Conclusion
- Resources
- About the Author
- References
- Index.
- Notes:
- Includes bibliographical references and index.
- Description based on publisher supplied metadata and other sources.
- Description based on print version record.
- ISBN:
- 9781800435940
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