My Account Log in

1 option

Games / Sandra Danilovic.

EBSCOhost Academic eBook Collection (North America) Available online

View online
Format:
Book
Author/Creator:
Danilovic, Sandra, author.
Series:
Arts for health.
Arts for Health Series
Language:
English
Subjects (All):
Video games--Psychological aspects.
Video games.
Mental health.
Physical Description:
1 online resource (155 pages)
Edition:
First edition.
Place of Publication:
Leeds, England : Emerald Publishing Limited, [2024]
Summary:
Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.
Contents:
Intro
Half title Page
Endorsements
Series Page
Title Page
Copyright Page
Contents
Foreword
Acknowledgements
1: Games for Creative Health
Why Games?
Three Categories of Games
A Fourth Category: Games for Creative Health
Background: What are Games and Play?
Who is This Book for?
Analytic Method and Chapter Summaries
2: Games in Medicine
Introduction
Game-Based Interventions
Games for Health: Limitations
Games for Creative Health: A Comprehensive Approach
Games for Creative Health:Powerful Modes of Expression
Games for Creative Health:Building Empathy
Games for Creative Health:Deepening Awareness of Health Inequities
Summary
3: Games for Creative Mental Health
Representations of Mental Illness in Art and Culture
The History of Choose Your Own Adventures
The Player's Decision-Making in Depression Quest
Depression Quest: A Reflection Tool for the Player
DIY Culture and Game-based Storytelling Tools
4: Empathy Games
Empathy in Healthcare
Games for Empathy
Playing dys4ia: An Empathy Game
A Critical Discussion of dys4ia
Notes
5: Community Care Games
What is a Community?
The History of Game Jams and the Silicon Valley Influence
Games for Community Care
Game Jam Processes, Methods, Tools
6: Accessible Games
Accessibility and Inclusive Design
Accessible Games Community
Visual Culture and Video Games
Sound Games
Games for Blind Gamers
7: Making Games for Creative Health: A DIY Guide
Create a "Choose Your Own Adventure" Game with Twine
Brainstorming the Interactive Illness or Caregiving Story
Twine Workshop
Task 1: Visit the Twine Website.
Task 2: Create the Shell for a New Story
Task 3: Create Your First Passage
Task 4: Writing Your Story and Linking Multiple Passages
Game-based Rhetorical Technique #1: Withdrawing Player Agency
Game-based Rhetorical Technique #2: Choosing a Narrative Structure in Twine
Game-based Rhetorical Technique #3: Stream of Consciousness
Task 5: Playing Your Twine Game
Task 6: Archiving (Backing Up) Your Twine Story
Task 7: Publishing Your Twine Story
Conclusion
Resources
About the Author
References
Index.
Notes:
Includes bibliographical references and index.
Description based on publisher supplied metadata and other sources.
Description based on print version record.
ISBN:
9781800435940

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account