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Designing, deploying, and evaluating virtual and augmented reality in education / Gokce Akcayir and Carrie Demmans Epp, editors.
- Format:
- Book
- Author/Creator:
- Akcayir, Gokce, 1990- author.
- Series:
- Advances in educational technologies and instructional design.
- Advances in Educational Technologies and Instructional design (AETID) Book Series
- Language:
- English
- Subjects (All):
- Virtual reality in education.
- Augmented reality in education.
- Instructional systems--Design.
- Instructional systems.
- Physical Description:
- 23 PDFs (404 pages)
- Place of Publication:
- Hershey, Pennsylvania : IGI Global, [2021]
- System Details:
- Mode of access: World Wide Web.
- Summary:
- "This book examines the use of virtual and augmented reality in educational settings"-- Provided by publisher.
- Contents:
- Chapter 1. Learning in virtual environments: what about paradigms and metamodels? an illustration through enaction and trinologic
- Chapter 2. Building an instructional design model for immersive virtual reality learning environments
- Chapter 3. Augmented reality in research and practice: a content analysis of claims in education
- Chapter 4. Design principles for educational mixed reality?: adaptions of the design recommendations of multimedia learning
- Chapter 5. Developing design knowledge and a conceptual model for virtual reality learning environments
- Chapter 6. What makes an educational augmented reality application good?: through the eyes of teachers, as its practitioners
- Chapter 7. Role-play in virtual reality: a teaching training design case using opensimulator
- Chapter 8. Using augmented and virtual reality to improve social, vocational, and academic outcomes of students with autism and other developmental disabilities
- Chapter 9. Augmented reality: an educational resource for the nursing graduate
- Chapter 10. A research map to leverage augmented reality in K12 science education
- Chapter 11. The use of augmented reality applications in second grade mathematics course: students' knowledge of shapes
- Chapter 12. Affordances and pedagogical implications of augmented reality (AR)-integrated language learning
- Chapter 13. Learning to follow directions in English through a virtual reality environment: an eye tracking study and evaluation of usability
- Chapter 14. Virtual reality simulations in science education: learning science by writing
- Chapter 15. Compass-AR: assessment of teaching competences acquired with augmented didactic itineraries.
- Notes:
- Description based on print version record.
- Includes bibliographical references and index.
- ISBN:
- 9781799850441
- OCLC:
- 1200594099
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