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Designing, deploying, and evaluating virtual and augmented reality in education / Gokce Akcayir and Carrie Demmans Epp, editors.

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Author/Creator:
Akcayir, Gokce, 1990- author.
Contributor:
Akcayir, Gokce, 1990- editor.
Demmans Epp, Carrie, 1969- editor.
Series:
Advances in educational technologies and instructional design.
Advances in Educational Technologies and Instructional design (AETID) Book Series
Language:
English
Subjects (All):
Virtual reality in education.
Augmented reality in education.
Instructional systems--Design.
Instructional systems.
Physical Description:
23 PDFs (404 pages)
Place of Publication:
Hershey, Pennsylvania : IGI Global, [2021]
System Details:
Mode of access: World Wide Web.
Summary:
"This book examines the use of virtual and augmented reality in educational settings"-- Provided by publisher.
Contents:
Chapter 1. Learning in virtual environments: what about paradigms and metamodels? an illustration through enaction and trinologic
Chapter 2. Building an instructional design model for immersive virtual reality learning environments
Chapter 3. Augmented reality in research and practice: a content analysis of claims in education
Chapter 4. Design principles for educational mixed reality?: adaptions of the design recommendations of multimedia learning
Chapter 5. Developing design knowledge and a conceptual model for virtual reality learning environments
Chapter 6. What makes an educational augmented reality application good?: through the eyes of teachers, as its practitioners
Chapter 7. Role-play in virtual reality: a teaching training design case using opensimulator
Chapter 8. Using augmented and virtual reality to improve social, vocational, and academic outcomes of students with autism and other developmental disabilities
Chapter 9. Augmented reality: an educational resource for the nursing graduate
Chapter 10. A research map to leverage augmented reality in K12 science education
Chapter 11. The use of augmented reality applications in second grade mathematics course: students' knowledge of shapes
Chapter 12. Affordances and pedagogical implications of augmented reality (AR)-integrated language learning
Chapter 13. Learning to follow directions in English through a virtual reality environment: an eye tracking study and evaluation of usability
Chapter 14. Virtual reality simulations in science education: learning science by writing
Chapter 15. Compass-AR: assessment of teaching competences acquired with augmented didactic itineraries.
Notes:
Description based on print version record.
Includes bibliographical references and index.
ISBN:
9781799850441
OCLC:
1200594099

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