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Cases on models and methods for STEAM education / Judith Ann Bazler, Monmouth Univeristy, USA, Meta Lee Van Sickle, College of Charleston, USA.

EBSCOhost Ebook Education Collection Available online

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Format:
Book
Author/Creator:
Bazler, Judith, author.
Contributor:
Bazler, Judith, editor.
Sickle, Meta Lee Van, editor.
Series:
Advances in educational technologies and instructional design. 2326-8905.
Advances in educational technologies and instructional design (AETID) book series, 2326-8905
Gale eBooks
Standardized Title:
Cases on STEAM education in practice.
Language:
English
Subjects (All):
Science--Study and teaching--Methodology.
Science.
Interdisciplinary approach in education.
Science and the arts.
Physical Description:
1 online resource (xxi, 379 pages) : illustrations.
Edition:
Second edition.
Other Title:
Cases on models and methods for Science, Technology, Engineering, Arts and Mathematics education
Science, technology, engineering, arts and mathematics education
Place of Publication:
Hershey, Pennsylvania : Information Science Reference (an imprint of IGI Global), [2020]
System Details:
Mode of access: World Wide Web.
Summary:
"This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"-- Provided by publisher.
Contents:
Section 1. Chapter 1. Musing on unanswered questions
Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM
Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space
Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom
Notes:
Previous edition: 2017.
Includes bibliographical references and index.
Description based on print version record.
ISBN:
9781522596370
OCLC:
1164125503

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