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Cases on models and methods for STEAM education / Judith Ann Bazler, Monmouth Univeristy, USA, Meta Lee Van Sickle, College of Charleston, USA.
- Format:
- Book
- Author/Creator:
- Bazler, Judith, author.
- Series:
- Advances in educational technologies and instructional design. 2326-8905.
- Advances in educational technologies and instructional design (AETID) book series, 2326-8905
- Gale eBooks
- Standardized Title:
- Cases on STEAM education in practice.
- Language:
- English
- Subjects (All):
- Science--Study and teaching--Methodology.
- Science.
- Interdisciplinary approach in education.
- Science and the arts.
- Physical Description:
- 1 online resource (xxi, 379 pages) : illustrations.
- Edition:
- Second edition.
- Other Title:
- Cases on models and methods for Science, Technology, Engineering, Arts and Mathematics education
- Science, technology, engineering, arts and mathematics education
- Place of Publication:
- Hershey, Pennsylvania : Information Science Reference (an imprint of IGI Global), [2020]
- System Details:
- Mode of access: World Wide Web.
- Summary:
- "This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"-- Provided by publisher.
- Contents:
- Section 1. Chapter 1. Musing on unanswered questions
- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM
- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space
- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom
- Notes:
- Previous edition: 2017.
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 9781522596370
- OCLC:
- 1164125503
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