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Doom Guy : Life in First Person.
- Format:
- Book
- Author/Creator:
- Romero, John.
- Language:
- English
- Subjects (All):
- Romero, John, 1967-.
- Romero, John.
- Doom (Computer file).
- Video game designers--United States--Biography.
- Video game designers.
- Computer programmers--United States--Biography.
- Computer programmers.
- Video games--Design--History.
- Video games.
- Video games--Design.
- United States.
- Genre:
- Autobiographies.
- autobiographies (literary works)
- Biographies.
- History.
- Physical Description:
- 1 online resource (437 pages)
- Edition:
- 1st ed.
- Place of Publication:
- New York, NY : Abrams, Inc., 2023.
- Summary:
- The inspiring, long-awaited autobiography of video game designer and DOOM cocreator John Romero John Romero, gaming's original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first- person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero's time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal-fueled days spent crafting the industry's most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story--the whole story--shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.
- Contents:
- Intro
- Cover
- Title Page
- Copyright Page
- Dedication
- Contents
- Episode One: Prototyping
- Chapter 1: The Talk
- Chapter 2: More ROM than RAM
- Chapter 3: Sonoran Son
- Chapter 4: Uprooted
- Chapter 5: AJR
- Episode Two: Development
- Chapter 6: Programmers’ Roundtable
- Chapter 7: An Origin Story
- Chapter 8: PC Conversion
- Chapter 9: Lightning Strikes
- Episode Three: Launch
- Chapter 10: The Bootstrap Start-up
- Chapter 11: Foundation
- Chapter 12: Destined to DOOM
- Chapter 13: The World Is DOOMed
- Chapter 14: The Icon of Sin
- Chapter 15: Fault Lines
- Chapter 16: Tremors
- Chapter 17: Quake
- Chapter 18: Aftershocks
- Episode Four: Post Launch
- Chapter 19: Dream Design
- Chapter 20: Ion Storm
- Chapter 21: Columbine
- Chapter 22: Hitting Bottom
- Chapter 23: Open-World Exploration
- Chapter 24: The Grass Is Greener
- Chapter 25: The Road to Hell Is Paved with Good Intentions
- Chapter 26: Blackroom
- Chapter 27: The Icon of Sin Returns
- Epilogue
- Acknowledgments
- Back Cover.
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9781647005368
- 1647005361
- OCLC:
- 1389613214
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