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Next-Generation Gamemaking : A Beginner’s Guide to GameMaker / by Robert Ciesla.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Ciesla, Robert.
Series:
Professional and Applied Computing Series
Language:
English
Subjects (All):
Video games--Design.
Video games.
Video games--Programming.
Physical Description:
1 online resource (399 pages)
Edition:
1st ed. 2025.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2025.
Summary:
Grasp the concepts of creating games with Gamemaker and the various features of the engine to create your first game. The book promotes critical thinking, problem solving, and creativity, making the process both engaging and effective. At 25 years old in 2024, GameMaker is still a hugely popular tool. It is considered one of the finest approaches for 2D game creation. The engine is behind dozens of hit titles including Hotline Miami, Undertale, Katana Zero, and Nuclear Throne. GameMaker offers both a visual and a code-based approach for game development and is a great tool for beginners. Next Generation Gamemaking demonstrates all the latest techniques and technologies made available in the GameMaker ecosystem but does so in a very understandable way. This very hands-on title is also of interest to educators as well as anyone else interested in the subject matter. No prior programming experience is needed. You Will Learn how to create 2D-based video games and export them for all supported platforms (e.g.Windows, macOS, PS5 etc.) Understand the basics (and some advanced features) of game making language (GML) Learn the ins and outs of GameMaker's mighty physics-system Gain experience of game testing and debugging.
Contents:
Chapter 1: A Quarter-century of GameMaker
Chapter 2: Game Logic with GML- Chapter 3: Core GameMaker Visual Functions
Chapter 4: Audio, More on Keyboards, and Particles
Chapter 5: Cameras, Layers, and Tilesets
Chapter 6: Spatial Audio, Motion Planning, and Paths
Chapter 7: Physics in GameMaker
Chapter 8: Sequences, Audio Effects, and Gamepads
Chapter 9: Debugging and Sharing Your Game
Chapter 10: Advanced Events and Assorted Superior Techniques
Appendix.
Notes:
Description based upon print version of record.
Description based on publisher supplied metadata and other sources.
ISBN:
979-88-6881-778-6
OCLC:
1568060922

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