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Generative Art and Computer Vision : A Comprehensive Guide for Artists / by James Parker.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Parker, James.
Series:
Professional and Applied Computing Series
Language:
English
Subjects (All):
Generative art.
Computer vision.
Physical Description:
1 online resource (379 pages)
Edition:
1st ed. 2025.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2025.
Summary:
Understand how to combine computer vision and generative art. The book shows how computer vision methods can be applied to art. It is an effort to walk a middle path between what artists need to know about computers and what computer programmers need to know about art. The book will start with an introductory chapter on computer vision and generative art followed by chapters on specific means of producing genre artworks generatively. The following seven chapters deal with the seven traditional bases for art education (i.e., elements of art: line, value, color, shape, texture, form, and space); each will show specifically how machine vision and computer graphic methods can be applied to that element. The book provides a comprehensive view of combining machine vision and art; some of the code provided has no analogy elsewhere. The book is intended to explain: What exactly is generative art? What does a generative artist do and know? How does one start creating generative artwork? What resources are out there to help artists who are not really programmers, or programmers who are not really artists? You Will Find out about extracting line data from images as well as drawing lines Understand contrast and brightness enhancements Learn about subtractive color schemes and Munsell color in a practical way Learn about combining colors in an artwork See how computers and artists produce 3D works on 2D canvases Learn about how to use the space on a canvas to best advantage.
Contents:
Chapter 1: Introduction: Vision and Art
Chapter 2: Line
Chapter 3: Value
Chapter 4: Color
Chapter 5: Shape
Chapter 6: Texture
Chapter 7: Form
Chapter 8: Space
Chapter 9: Motion
Appendix I – Math for graphics and vision
Appendix II – Basic programming.
Notes:
Description based upon a print version of record.
Description based on publisher supplied metadata and other sources.
ISBN:
979-88-6882-148-6
OCLC:
1568065726

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