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The Routledge handbook of philosophy of games / edited by C. Thi Nguyen, John R. Sageng.
- Format:
- Book
- Language:
- English
- Subjects (All):
- Games--Philosophy.
- Games.
- Play--Philosophy.
- Play.
- Physical Description:
- 1 online resource
- Place of Publication:
- Abingdon : Routledge, 2026.
- Summary:
- Playing games is a basic human activity, and games raise a great number of fascinating philosophical questions. What, exactly, are we doing when we play a game? What is the value of games for human life? What is the ontology of a game? And could games be, or someday become, a form of art? Comprising twenty-seven chapters by an international team of contributors, The Routledge Handbook of Philosophy of Games is an outstanding reference source to the core concepts, problems and debates in this exciting subject, and is the first collection of its kind. Beginning with an Introduction by the editors, the Handbook is divided into five clear parts: Introduction and Historical Foundations Game Ontology Play and Players Aesthetics of Games Ethics and Values of Games Within these sections key topics are examined, including sport and games; rules in games; cheating in games; simulation; narrative in games; space in videogames; the nature of play; the body and play; avatars; the aesthetics of gameplay; violence; immersion; representation in games; race and gender in games; and many more. The Routledge Handbook of Philosophy of Games is essential reading for students and researchers working in philosophy of games, philosophy of sport, digital aesthetics and game studies
- Contents:
- What’s in a game? : Huizinga, Caillois and conventional behavior in games Suits on games and their value Sport and games What is a computer game? Games as rules Cheating while playing (and cheating at playing) Existential ludology : computer games as worlds Space in computer games Simulations and games Fiction and narrative in videogames Magic circles and the separateness of play The variable nature of play The body and varieties of play Avatarhood On ludic beauty : Kant, Schiller and the aesthetics of gameplay Game immersion : the experience of virtual environment habitation Analysing interactivity and the performative actions of games Hermeneutics of play Representation in games Aesthetics of sport Critical theory and the computer game Race and gender in games Representations of violence in games Critical overview of technological enhancement in sport Games, rule violations, and fair play Playing a good life Bernard Suits on the value of autotelic gameplay.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 1-315-30499-6
- 9781315304991
- 1-315-30497-X
- 9781315304977
- OCLC:
- 1476524365
- Publisher Number:
- CIPO000190933
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