1 option
Entertainment & leisure market research. 2026 / by: Richard K. Miller and Kelli Washington.
- Format:
- Book
- Author/Creator:
- Miller, Richard K. (Richard Kendall), 1946- author.
- Washington, Kelli D., author.
- Series:
- RKMA market research ebook series
- Language:
- English
- Subjects (All):
- Leisure industry--United States--Statistics.
- Leisure industry.
- Leisure industry--United States--Handbooks, manuals, etc.
- Leisure--United States--Statistics.
- Leisure.
- Leisure--United States--Handbooks, manuals, etc.
- Consumer behavior--United States--Statistics.
- Consumer behavior.
- Consumer behavior--United States--Handbooks, manuals, etc.
- Marketing research--Handbooks, manuals, etc.
- Marketing research.
- Advertising--Research--United States--Statistics.
- Advertising.
- Consumer behavior--Statistics.
- Genre:
- handbooks.
- Handbooks and manuals.
- Statistics.
- Physical Description:
- 1 online resource.
- Edition:
- 22nd edition.
- Other Title:
- Entertainment and leisure market research. 2026
- Place of Publication:
- Miramar, FL : Richard K. Miller & Associates, [2026]
- Language Note:
- Text in English.
- Summary:
- "Entertainment & Leisure Market Research 2026 presents an in-depth assessment of leisure, examining the market within the scope of such topics as cultural & creative activities, gambling & wagering, gardening, genealogy, hiking & camping, hobbies, holiday festivities, hunting & fishing, lifestyle activities, nightlife, sports & recreation, theme parks, and yoga. In all, 44 unique segments of leisure are assessed, covering virtually every major activity where consumers spend their non-working time and discretionary income. Most chapters provide statistics on participation and expenditures, market characteristics and trends, demographics, and a list of resources for further research. Entertainment & Leisure Market Research 2023 also provides comprehensive data on consumer use of media. Segments covered include filmed entertainment, home entertainment, live performances, radio, recorded music, television, video games, and more. Over 700 embedded website links will direct you to raw data, additional market research, and other resources" -- provided by publisher.
- Contents:
- 1. Market Summary
- 2. Amusement Parks
- 3. Arts & Crafts
- 4. Bicycling
- 5. Camping
- 6. Casinos
- 7. Citizen Science
- 8. Climbing
- 9. Collecting
- 10. Cultural & Performing Arts
- 11. Esports
- 12. Experiential Activities
- 13. Fandom
- 14. Festivals, Fairs & Events
- 15. Filmed Entertainment
- 16. Fishing
- 17. Fitness
- 18. Flying Disc Sports
- 19. Games
- 20. Gaming
- 21. Gardening
- 22. Genealogy
- 23. Golf
- 24. Hiking
- 25. Holiday Festivities
- 26. Homebrewing
- 27. Hunting
- 28. Immersive Art Experiences
- 29. Lotteries
- 30. Museums
- 31. Music Concerts & Festivals
- 32. Nightlife
- 33. Performing Arts Venues
- 34. Pickleball
- 35. Radio & Digital Audio
- 36. Railway Excursions
- 37. Reading
- 38. Recreation: Indoor
- 39. Recreation: Outdoor
- 40. Recreation: Yard Games
- 41. Recreational Boating
- 42. Running
- 43. Skiing
- 44. Sports & Recreation Participation
- 45. Swimming
- 46. Target Sports
- 47. Television & Streamed Video
- 48. Tennis
- 49. Theatre
- 50. Treasure Hunting
- 51. Urban Exploration
- 52. Urban Farming
- 53. Walking
- 54. Wildlife Watching & Birding
- 55. Yoga
- 56. Zoos, Aquariums & Botanical Gardens.
- Notes:
- Includes bibliographic references.
- Online resource; title from PDF title page (viewed June 11, 2025).
- ISBN:
- 9781577833659
- 1577833651
- OCLC:
- 1527528447
- Access Restriction:
- Restricted for use by site license
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.