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Entertainment & leisure market research. 2026 / by: Richard K. Miller and Kelli Washington.

RKMA Publications 2026 Available online

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Format:
Book
Author/Creator:
Miller, Richard K. (Richard Kendall), 1946- author.
Washington, Kelli D., author.
Contributor:
Richard K. Miller & Associates, issuing body, publisher.
Series:
RKMA market research ebook series
Language:
English
Subjects (All):
Leisure industry--United States--Statistics.
Leisure industry.
Leisure industry--United States--Handbooks, manuals, etc.
Leisure--United States--Statistics.
Leisure.
Leisure--United States--Handbooks, manuals, etc.
Consumer behavior--United States--Statistics.
Consumer behavior.
Consumer behavior--United States--Handbooks, manuals, etc.
Marketing research--Handbooks, manuals, etc.
Marketing research.
Advertising--Research--United States--Statistics.
Advertising.
Consumer behavior--Statistics.
Genre:
handbooks.
Handbooks and manuals.
Statistics.
Physical Description:
1 online resource.
Edition:
22nd edition.
Other Title:
Entertainment and leisure market research. 2026
Place of Publication:
Miramar, FL : Richard K. Miller & Associates, [2026]
Language Note:
Text in English.
Summary:
"Entertainment & Leisure Market Research 2026 presents an in-depth assessment of leisure, examining the market within the scope of such topics as cultural & creative activities, gambling & wagering, gardening, genealogy, hiking & camping, hobbies, holiday festivities, hunting & fishing, lifestyle activities, nightlife, sports & recreation, theme parks, and yoga. In all, 44 unique segments of leisure are assessed, covering virtually every major activity where consumers spend their non-working time and discretionary income. Most chapters provide statistics on participation and expenditures, market characteristics and trends, demographics, and a list of resources for further research. Entertainment & Leisure Market Research 2023 also provides comprehensive data on consumer use of media. Segments covered include filmed entertainment, home entertainment, live performances, radio, recorded music, television, video games, and more. Over 700 embedded website links will direct you to raw data, additional market research, and other resources" -- provided by publisher.
Contents:
1. Market Summary
2. Amusement Parks
3. Arts & Crafts
4. Bicycling
5. Camping
6. Casinos
7. Citizen Science
8. Climbing
9. Collecting
10. Cultural & Performing Arts
11. Esports
12. Experiential Activities
13. Fandom
14. Festivals, Fairs & Events
15. Filmed Entertainment
16. Fishing
17. Fitness
18. Flying Disc Sports
19. Games
20. Gaming
21. Gardening
22. Genealogy
23. Golf
24. Hiking
25. Holiday Festivities
26. Homebrewing
27. Hunting
28. Immersive Art Experiences
29. Lotteries
30. Museums
31. Music Concerts & Festivals
32. Nightlife
33. Performing Arts Venues
34. Pickleball
35. Radio & Digital Audio
36. Railway Excursions
37. Reading
38. Recreation: Indoor
39. Recreation: Outdoor
40. Recreation: Yard Games
41. Recreational Boating
42. Running
43. Skiing
44. Sports & Recreation Participation
45. Swimming
46. Target Sports
47. Television & Streamed Video
48. Tennis
49. Theatre
50. Treasure Hunting
51. Urban Exploration
52. Urban Farming
53. Walking
54. Wildlife Watching & Birding
55. Yoga
56. Zoos, Aquariums & Botanical Gardens.
Notes:
Includes bibliographic references.
Online resource; title from PDF title page (viewed June 11, 2025).
ISBN:
9781577833659
1577833651
OCLC:
1527528447
Access Restriction:
Restricted for use by site license

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