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Experimental games : critique, play, and design in the age of gamification / Patrick Jagoda.

De Gruyter University of Chicago Press Complete eBook-Package 2020 Available online

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Format:
Book
Author/Creator:
Jagoda, Patrick, author.
Series:
Chicago scholarship online.
Chicago scholarship online
Language:
English
Subjects (All):
Video games--Social aspects.
Video games.
Gamification.
Digital computer simulation.
Physical Description:
1 online resource (403 pages) : illustrations
Place of Publication:
Chicago, Illinois : University of Chicago Press, [2020]
Summary:
In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, "gamification"-the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more-has imposed notable levels of competition, repetition, and quantification on daily life. Drawing from game studies and experience in game design, this book argues that games need not be synonymous with gamification.
Contents:
Frontmatter
Contents
List of Figures
Prologue: Game Experiments
Part I Framework
Introduction: Society of the Game
1 Gamification
2 Experimentation
Part II Concepts
3 Choice
4 Control
5 Difficulty
6 Failure
Part III Design
7 Improvisation
Coda: Joy
Acknowledgments
Notes
Ludography
Index
Notes:
Previously issued in print: 2020.
Includes bibliographical references and index.
Description based on print version record.
ISBN:
0-226-63003-X

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