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Noncooperative game theory : an introduction for engineers and computer scientists / João P. Hespanha.

De Gruyter Princeton University Press Complete eBook-Package 2017 Available online

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Format:
Book
Author/Creator:
Hespanha, João P., author.
Language:
English
Subjects (All):
Noncooperative games (Mathematics)--Textbooks.
Noncooperative games (Mathematics).
Game theory--Textbooks.
Game theory.
Cooperative games (Mathematics)--Textbooks.
Cooperative games (Mathematics).
Physical Description:
1 online resource (xiv, 228 pages)
Place of Publication:
Princeton, NJ : Princeton University Press, [2017]
Language Note:
In English.
Summary:
Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more.The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria-such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty-the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding.Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications.An introduction to game theory applications for students of engineering and computer science Materials presented sequentially and in an easy-to-understand fashionTopics explore zero-sum, non-zero-sum, and dynamics gamesMATLAB commands are included
Contents:
Frontmatter
Contents
Preamble
Part I. Introduction
Part II. Zero-Sum Games
Part III. Non-Zero-Sum Games
Part IV. Dynamic Games
References
Index
Notes:
Pilot project,eBook available to selected US libraries only
Includes bibliographical references and index.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 23. Mai 2019)
OCLC:
991042043

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