My Account Log in

1 option

Total Interaction : Theory and Practice of a New Paradigm for the Design Disciplines / Gerhard M. Buurman.

DGBA Architecture, Design and Arts 2000 - 2014 Available online

View online
Format:
Book
Contributor:
Buurman, Gerhard M., editor.
Language:
English
Subjects (All):
Human-computer interaction.
Industrial design.
Interactive computer systems.
Physical Description:
1 online resource (368 p.)
Place of Publication:
Basel : Birkhäuser, [2005]
Language Note:
English
Summary:
Everything worth knowing about mass customization, information design, wearable computing, and mobile game application.
Interactivity is the catchword for a wide range of innovative solutions that concept designers and engineers are developing in every area of technology and culture. For the authors interaction is more than a technological or aesthetic concept, it is a new means to ally humans and technology in a dynamic and reciprocal form of "living in technology". This publication gathers together scientists and contributors from diverse fields of activity, providing a fascinating, up-to-date survey of the technological and conceptual equipment of experts engaged in aesthetic disciplines and product design. The editor, Professor Gerhard M. Buurman, is Head of Interactiondesign at the University of Art, Media and Design (HGKZ) in Zurich. Unter dem Stichwort der Interaktivität arbeiten heute Designer, Ingenieure und Konzepter an innovativen Lösungen für alle Bereiche der Technik und Kultur. Interaktivität beschreibt eine dynamische und wechselseitig wirkende Kooperation von Mensch und Technik und sie bedingt ein neues Denken unter der realistischen Annahme von einem «Leben in Technik». Das Buch führt Wissenschaftler und Menschen aus ganz unterschiedlichen Praxisbereichen zusammen und gibt einen spannenden und aktuellen Überblick über das technologische und konzeptionelle Rüstzeug von Experten, die im Bereich der ästhetischen Disziplinen arbeiten und Produkte gestalten. Der Herausgeber Professor Gerhard M. Buurman ist Head of Interactiondesign an der HGKZ.
Contents:
Frontmatter
Introduction
Content Graphics. How to Read the Visuals
The Continuous Construction of the Computer User: Visions and User Models in the History of Human-Computer Interaction
Interaction Design - Design as Interaction: On the Emergence of Design as a Symbolic Form of Modern Communication
Total Interaction: Interaction as a Guiding Priciple Beyond Aesthetics
Generation Flash
Remembering the Future: Memory and Interaction
How Virtual Worlds Affect Us: On the Structure of Transfers from the Media World to theReal World
Constituents of Hybrid Reality: Cultural Anthropological Reflections and a Serious Game Design Experiment Merging Mobility, Media and Computing
Questions on the Method of Visual Design
Visual Perception and Virtual Worlds
Beinglnvisible
Hear Me Interact
Interactive Systems - Wearable Computers
Between Man and Machine
Generative Design
Interactive Simulations
BioSonics: Interactive Growth System
Tangible User Interfaces for Educational Use
Robots in Education and Training: The Case of an Interactive Multi-Agent System
Interaction Design: Definition and Tasks
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 08. Jul 2019)
ISBN:
1-280-61569-9
9786610615698
3-7643-7677-5
OCLC:
262681490

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account