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Augmented and virtual reality in industry 5.0 / edited by Richa Goel, Sukanta Kumar Baral, Tapas Mishra and Vishal Jain.
- Format:
- Book
- Series:
- Augmented and Virtual Reality ; v.2
- Augmented and Virtual Reality Series ; v.2
- Language:
- English
- Subjects (All):
- Augmented reality--Industrial applications.
- Augmented reality.
- Virtual reality--Industrial applications.
- Virtual reality.
- Physical Description:
- 1 online resource (320 pages)
- Edition:
- 1st ed.
- Place of Publication:
- Berlin ; Boston : Walter de Gruyter GmbH, [2023]
- Summary:
- Augmented and Virtual Reality (AR/VR) technologies lie at the intersection of multiple crucial areas of technological, industrial, educational, and health development. This book series covers the connections and applications of AR/VR to the main focal point of the Technology portfolio at De Gruyter: Artificial Intelligence (AI), Internet of Things (IoT), Machine Learning (ML), Human-Machine Interaction.
- Contents:
- Intro
- Foreword
- Preface
- Acknowledgments
- Contents
- List of contributors
- 1 Application of AR and VR for supply chain: a macro perspective approach
- 2 An intelligent traffic control system using machine learning techniques
- 3 Proficient implementation toward detection of thyroid nodules for AR/VR environment through deep learning methodologies
- 4 Convergence of AR/VR with IoT in manufacturing and their novel usage in IoT
- 5 Proficiency of Metaverse using virtual reality for industry and users perspective
- 6 Retailing and e-commerce riding on technology: augmented reality and virtual reality
- 7 Inclusive education through augmented reality (AR) and virtual reality (VR) in India
- 8 Exploring practical use-cases of augmented reality using photogrammetry and other 3D reconstruction tools in the Metaverse
- 9 An empirical analysis of conspicuous consumption of luxury cosmetic products via augmented reality technology concerning India's workforce
- 10 Application of virtual reality and augmented reality technologies to boost the technical capabilities for a constructive and effective learning in education for a performing virtual eco-system: a design thinking approach
- 11 Role of augmented reality and virtual reality in sports
- 12 Space traffic management: a simulationbased educational app for learners
- 13 Integration of virtual reality in the e-learning environment
- 14 The resurgence of augmented reality and virtual reality in construction: past, present, and future directions
- Editors' biography
- Index.
- Notes:
- Includes bibliographical references and index
- Description based on publisher supplied metadata and other sources.
- Other Format:
- Print version: AUGMENTED AND VIRTUAL REALITY IN INDUSTRY 5.0.
- ISBN:
- 9783110790146
- 3110790149
- OCLC:
- 1381095540
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