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(Not) in the Game : History, Paratexts, and Games / edited by Regina Seiwald and Ed Vollans.

De Gruyter DG Plus DeG Package 2023 Part 1 Available online

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Format:
Book
Contributor:
Seiwald, Regina, editor.
Vollans, Ed, editor.
Series:
Video games and the humanities v. 13.
Video Games and the Humanities ; volume 13
Language:
English
Subjects (All):
Video games--History--Case studies.
Video games.
History in video games.
Physical Description:
1 online resource (230 pages)
Edition:
1st ed.
Place of Publication:
Berlin ; Boston : De Gruyter Oldenbourg, [2023]
Summary:
Histories of Hearts of Iron IV: Understanding the past(s) through HOI4 Wiki -- Video game fanvids as paratexts and as texts -- Section 4: Game production and paratexts -- Video games with footnotes: Understanding in-game developer commentary -- Artefact, advert, or advertising? Getting to grips with game trailers -- Making sense of gameswork: University marketing materials as games paratexts -- Section 5: Paratextual practices of play -- "On a scale of 1-5, what floor are you on?" Practising methodologies of fun and play with transformative communities -- Conclusion -- Glossary.
Contents:
Intro
Contents
Introduction: Video games as networked texts
Section 1: Games and paratexts - a theoretical approach
De-centralising the text: The text-paratext relationship of video games
Paratexts, "authenticity," and the margins of digital (game) history
Section 2: History as game paratext and games as historical paratexts
Account, accuracy, and authenticity: A framework for analysing historical narrative in games
The past as (para)text - relating histories of game experience to games as texts
Section 3: Game reception and paratexts
Histories of Hearts of Iron IV: Understanding the past(s) through HOI4 Wiki
Video game fanvids as paratexts and as texts
Section 4: Game production and paratexts
Video games with footnotes: Understanding in-game developer commentary
Artefact, advert, or advertising? Getting to grips with game trailers
Making sense of gameswork: University marketing materials as games paratexts
Section 5: Paratextual practices of play
"On a scale of 1-5, what floor are you on?" Practising methodologies of fun and play with transformative communities
Conclusion
Glossary
Author information.
Notes:
Includes bibliographical references.
Description based on publisher supplied metadata and other sources.
ISBN:
9783110732993
9783110732924
3110732920
OCLC:
1394119474

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