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Expressive space : embodying meaning in videogame environments / Gregory Whistance-Smith.
- Format:
- Book
- Author/Creator:
- Whistance-Smith, Gregory, author.
- Series:
- Video Games and the Humanities
- Video Games and the Humanities, 2700-0400 ; Volume 4
- Language:
- English
- Subjects (All):
- Place (Philosophy)--History.
- Place (Philosophy).
- Place (Philosophy)--Early works to 1800.
- Physical Description:
- 1 online resource (276 pages)
- Place of Publication:
- Berlin : Walter de Gruyter GmbH, [2022]
- Summary:
- Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
- Contents:
- Frontmatter
- Acknowledgements
- Contents
- List of Figures
- Introduction: Expanding the Built Environment
- Chapter 1 Space, Meaning, and Video Games
- Chapter 2 Embodied Cognition
- Chapter 3 Exploration and Inhabitation
- Chapter 4 Kinetic Rhythms
- Chapter 5 Enaction
- Chapter 6 Perception
- Chapter 7 Virtual Built Environments
- Conclusion
- Bibliography
- Index
- Notes:
- Description based on print version record.
- Other Format:
- Print version: Whistance-Smith, Gregory Expressive Space
- ISBN:
- 3-11-072373-5
- OCLC:
- 1290485528
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