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Teaching graphic design : approaches, insights, the role of listening and 24 interviews with inspirational educators / Sven Ingmar Thies, editor.

De Gruyter DG Plus DeG Package 2023 Part 1 Available online

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Format:
Book
Contributor:
Thies, Sven Ingmar, 1969- editor.
Series:
Edition Angewandte Series
Edition Angewandte , 1866-248X
Language:
English
Subjects (All):
Graphic arts.
Physical Description:
1 online resource (288 p.)
Edition:
First edition.
Place of Publication:
Basel : Birkhauser, [2023]
Language Note:
In English.
Summary:
How design students learn sustainably How do I teach design? Why is listening so important? What can we learn from other disciplines and cultures and from each other? Answers to these and other questions are offered by Sven Ingmar Thies and his 24 interviewees, who are all united by a single wish: that their students should experiment, experience, and grow as designers. This book allows teachers of graphic design, design theory, game development, industrial design, and behavioral research from China, Germany, Great Britain, Japan, Austria, and the USA to each have their say. The in-depth conversations are complemented by a comprehensive reflection and sample assignments. This is a book for teachers and students alike that offers insights into the experiences of others, as well as inspiration for teaching, learning, and professional practice. New teaching methods & practical suggestions A comparison of the experiences of 24 design teachers from six countries Fritz Frenkler, Gesche Joost, Rathna Ramanathan, Stefan Sagmeister, Kashiwa Sato, Erik Spiekermann, and others in conversation
Wie Designstudierende nachhaltig lernen Wie unterrichte ich Design? Warum ist das Zuhören so wichtig? Was können wir aus anderen Fachgebieten und Kulturkreisen und voneinander lernen? Antworten und Anregungen bieten Sven Ingmar Thies und seine 24 Interviewpartner:innen, die alle ein Wille vereint: Ihre Studierenden sollen experimentieren, erfahren und sich selbst weiterentwickeln. Zu Wort kommen Lehrende aus Grafikdesign, Designtheorie, Game-Entwicklung, Industriedesign und Verhaltensforschung aus China, Deutschland, Großbritannien, Japan, Österreich und den USA. Ergänzt werden die fundierten Gespräche durch eine umfassende Reflexion und Beispielaufgaben. Ein Buch für Lehrende und Studierende gleichermaßen, das Einsichten in Erfahrungswerte anderer, aber auch Impulse für das eigene Lehren und Lernen bietet – und Inspiration für die berufliche Praxis. Neue Unterrichtsmethoden und praxisnahe Anregungen Die Erfahrungen von 24 Designlehrenden aus sechs Ländern im Vergleich Fritz Frenkler, Gesche Joost, Rathna Ramanathan, Stefan Sagmeister, Kashiwa Sato, Erik Spiekermann u. a. im Gespräch
Contents:
Frontmatter
Contents
INTRODUCTION
GRAPHIC DESIGN
TEACHING
INTERVIEWS
SAMPLE ASSIGNMENTS
ACKNOWLEDGEMENTS
NOTES AND REFERENCES
Recommended reading
Photo credits
About the author
Notes:
Includes bibliographical references.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023)
Description based on print version record.
ISBN:
9783035626025
3035626022
OCLC:
1380732313

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