My Account Log in

1 option

How the World Got into the Computer: The Emergence of Digital Reality.

Library Stack Available online

Library Stack
Format:
Book
Author/Creator:
Gugerli, David, Author.
Contributor:
Sautter, Thea, Contributor.
Library Stack, distributor.
Language:
English
Subjects (All):
Computational intelligence.
Computers.
Digital media.
Historiography.
Computation.
Genre:
Essays
Essay.
Physical Description:
1 online resource.
Place of Publication:
[Place of publication not identified], Chronos, 2022.
Summary:
"Around 1950, computers learned how to sort numbers and words. Immediately, many questions arose. What could be done with such a machine? How should its space be set up and governed? Moving the world into the computer meant rethinking many things. Bank transactions, spa guests, and terrorists, to name but a few, had to be "formatted" so that they could be dealt with in the machine. In doing so, managers, programmers, and users created a digital world that offered new ways of classifying things and organizing complex relations. Some people even linked machines, combined data, and shared programs. And computers designed to sort personnel unexpectedly became personal computers. This elegant essay explores how and why."-- provided by distributor.
Notes:
Archived and cataloged by Library Stack
CC BY-NC-ND.
Description from resource landing page (Library Stack, viewed on 09/29/2025).
Access Restriction:
Unrestricted online access

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

We want your feedback!

Thanks for using the Penn Libraries new search tool. We encourage you to submit feedback as we continue to improve the site.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account