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How to Play Eddo Stern.
- Format:
- Book
- Language:
- English
- Subjects (All):
- Archives.
- Artists' writings.
- Computer art.
- Computer software.
- New media art.
- User interfaces (Computer systems).
- Video games.
- Artists' Writing.
- Software.
- User Interfaces.
- Genre:
- Discursive works
- Essay Collection.
- Physical Description:
- 1 online resource.
- Place of Publication:
- [Place of publication not identified], HeK, 2017.
- [Place of publication not identified], Link Editions, 2017.
- Summary:
- "Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with different media that can be understood as "games." Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern's game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams."-- provided by distributor.
- Notes:
- Archived and cataloged by Library Stack
- CC BY-NC-SA.
- Description from resource landing page (Library Stack, viewed on 09/29/2025).
- Access Restriction:
- Unrestricted online access
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