1 option
Games as Reality Engines.
- Format:
- Sound recording
- Series:
- The Culture & Technology Podcast ; 29
- Language:
- English
- Subjects (All):
- Space (Architecture).
- Virtual reality.
- Architectural Space.
- Genre:
- Podcasts
- Podcasts.
- Physical Description:
- 1 online resource.
- Place of Publication:
- [Place of publication not identified], Vienna Business Agency, 2025.
- Summary:
- "Rebecca Merlic is an artist and architect who uses 3D scanning, game engines and virtual reality to create alternative worlds. Her work emphasises co-creative processes with subjects and innovative uses of data, from biometric tracking to spatial mapping. In this episode, Severin is joined by Rebecca to discuss her project Kissaten Vienna, a documentation of vanishing coffee house cultures across Vienna, Japan, and Zagreb using 3D scanning and game engines. Together, they explore how emerging technologies can document and reimagine traditional social spaces while raising questions about accessibility and preservation."-- provided by distributor.
- Notes:
- Archived and cataloged by Library Stack
- Standard Copyright.
- Description from resource landing page (Library Stack, viewed on 09/29/2025).
- Access Restriction:
- Unrestricted online access
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