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Art x Metaverse.

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Format:
Book
Contributor:
Achiampong, Larry, Contributor.
Atkin, Mark, Contributor.
Bar, Fin, Contributor.
Blandy, David, Contributor.
Boyes, Alex, Producer, Contributor.
Brathwaite-Shirley, Danielle, Contributor.
Chang, Alenda, Contributor.
Clarke-Brown, Tamar, Producer, Contributor.
Daioub, Samara, Artist.
Diehm, Cade, Contributor.
Ferreira de Sá, Marta, Producer.
Fleetwood, Alex, Contributor.
Foulston, Marie, Contributor.
Getov, Ivaylo, Contributor.
Hamill, Liam, Contributor.
Holder, Joey, Contributor.
Houghton, Sallyann, Contributor.
Ivanova, Victoria, Producer, Author.
Jäger, Eva, Producer, Contributor.
Jenks, Gabrielle, Contributor.
Jiadong Qiang, Pete, Contributor.
Johnson, Rindon, Contributor.
Kane, Natalie, Contributor.
König, Zion, Artist.
Korek, Bettina, Contributor.
Kreutler, Kei, Contributor.
Larner, Melissa, Proofreader.
Lopez, Jay-Ann, Contributor.
McFedries, Trevor, Contributor.
McNicholas, Robin, Contributor.
Mora, Evelyn, Contributor.
Murray, Nick, Contributor.
Netchaef, Sophie, Contributor.
Nordgren, Andie, Contributor.
Obrist, Hans Ulrich, Contributor.
Pearson, Luke Caspar, Producer.
Puente, Gabriella de la, Contributor.
Ramanan, Chella, Contributor.
Rolfes, Sam, Contributor.
Shin, Sarah, Editor.
Singleton, Benedict, Producer.
Sluis, Katrina, Contributor.
So, Veronica, Contributor.
Sollitt, Lucy Rose, Contributor.
Springett, Jay, Contributor.
Twist, Jo, Contributor.
van Helsdingen, Merel, Contributor.
Vickers, Ben, Producer, Contributor.
Watson, Kay, Producer, Author, Contributor.
Winger-Bearskin, Amelia, Contributor.
Wreford, James, Contributor.
Wu, Poppy Dongxue, Contributor.
Yang, P. R. (P. Robert), Contributor.
Yaroshevski, Yarden, Contributor.
Zeiher, Roxy, Contributor.
Black Shuck Cooperative, Contributor.
ENGINE, Contributor.
Fantasia Malware, Contributor.
Immersive Kind, Contributor.
Keiken, Contributor.
Library Stack, distributor.
Space Popular, Contributor.
Werkflow, Contributor.
Series:
Future Art Ecosystems ; 2
Language:
English
Subjects (All):
Art as an investment.
Artists.
Cloud computing.
Computer networks.
New media art.
Technology and the arts.
Transborder data flow.
User interfaces (Computer systems).
Video games.
Virtual reality.
Art and technology.
Art Market.
Networks.
Transborder Data Flows.
User Interfaces.
Genre:
Tracts (Ephemera)
Pamphlets.
Physical Description:
1 online resource.
Place of Publication:
[Place of publication not identified], Serpentine, 2021.
Summary:
"What we know today as 'the internet' has historically been accompanied by a particular class of high-definition visions for its future. In this luminous world, a boundless 3D space, digital beings would interact through new forms of collectivity and partake in new modes of making, sharing, learning and trading. The idea of the metaverse-broadly defined as an always-online and persistent spatial virtual world-is being resurrected through a fundamental shift in digital infrastructure. This development includes the relatively recent advent of consumer-level technologies such as video game engines and immersive hardware, and is accelerated by a bearing within the games industry towards user-created worlds. At present, the metaverse is set to be shaped mainly by the interests of large corporations and mass markets. How and why should cultural institutions engage with the construction of the metaverse? And for whose benefit? The purpose of Future Art Ecosystems (FAE) is to provide analytical and conceptual tools and strategic guidance for the construction of 21st-century cultural infrastructure: the systems that would support art and advanced technologies as a whole, and be responsive to a broader societal agenda..."-- provided by distributor.
Notes:
Archived and cataloged by Library Stack
Standard Copyright.
Description from resource landing page (Library Stack, viewed on 09/29/2025).
Access Restriction:
Unrestricted online access

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