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Recreating Built Heritage for Cities : Creating Accurate HBIM 3D Buildings for Use in Unreal Engine 5 / by Dr. Deborah Wilson.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Wilson, Deborah.
Series:
Professional and Applied Computing Series
Language:
English
Subjects (All):
Historic buildings--Conservation and restoration--Technological innovations.
Historic buildings.
Three-dimensional modeling.
Physical Description:
1 online resource (462 pages)
Edition:
1st ed. 2025.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2025.
Summary:
Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max to explore in Unreal Engine 5. You’ll first look at how a building’s styling has changed over time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the ‘owners’ of the time and why. You’ll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the different processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings, specifically in this edition, buildings that no longer exist. You will: Re-create heritage buildings in Autodesk Revit Explore importing historically accurate buildings to Unreal Engine 5 Find out how to use HBIM within the Unreal Engine 5 .
Contents:
Chapter 1: What is HBIM?
Chapter 2: History and Benefits of HBIM
Chapter 3: Creating an HBIM 3D Model for a City Across Different Eras
Chapter 4: Step One: Data Collection
Chapter 5: Step Two: Pre-Processing
Chapter 6: Step Three: Building the 3D Model
Chapter 7: Step Four: Adding Context
Chapter 8: Step Five: Post-Processing and Analysis
Chapter 9: Conclusion.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
979-88-6881-772-4
OCLC:
1544742136

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