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Game Boy coding adventure / by Maximilien Dagois.
- Format:
- Book
- Author/Creator:
- Dagois, Maximilien, Author.
- Language:
- English
- Subjects (All):
- Game Boy video games--Programming.
- Game Boy video games.
- Assembly languages (Electronic computers).
- Physical Description:
- 1 online resource.
- Place of Publication:
- San Francisco : No Starch Press, [2026]
- Summary:
- "Teaches assembly language using the Game Boy's relatively simple hardware. Explores how to manipulate computer systems through the power of programming and the relationship between hardware and software"-- Provided by publisher.
- Contents:
- Game Boy fundamentals
- Assembly language fundamentals
- Game Boy toolchain
- Introducing the sample template
- Graphics overview
- Graphics asset management
- High-level features
- Joypad
- Audio
- Counter and timer
- Serial communication
- Advanced graphics
- Memory bank controller
- Interrupts
- Programming and debugging tricks
- Game Boy Color
- Game Boy printer
- Super Game Boy
- Going further.
- Notes:
- OCLC-licensed vendor bibliographic record.
- OCLC:
- 1539648204
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