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An enchantment of digital archaeology : raising the dead with agent based models, archaeogaming, and artificial intelligence / Shawn Graham.

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Author/Creator:
Graham, Shawn, author.
Series:
Digital archaeology: documenting the anthropocene ; 1
Language:
English
Subjects (All):
Social sciences.
Physical Description:
1 online resource (209 pages) : illustrations.
Place of Publication:
New York, New York : Berghahn Books, 2020.
Summary:
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
Contents:
Frontmatter
Contents
Tables
Acknowledgements
Introduction
CHAPTER 1 Imagine a Network
CHAPTER 2 Reanimating Networks
CHAPTER 3 Add Agents and Stir
CHAPTER 4 Archaeogaming
CHAPTER 5 The Fun Is in the Building
CHAPTER 6 Artificial Intelligence
Conclusion: Enchantment Is a Remembering
Afterword: Guidelines for Developing Your Own Digital Archaeology
Appendices
Appendix A Tasks for Golems – Building an ABM
Appendix B Pot Trade Model Code
Appendix C Information Diffusion on a Network
Appendix D Golems in the City
References
Index
Notes:
Description based on print version record.
ISBN:
1-80758-965-X
1-78920-787-8
OCLC:
1160958438

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