My Account Log in

1 option

Playful STEAM learning in the early years : an educator's guide to screen-free explorations / Amanda Sullivan and Amanda Strawhacker, foreword by Merredith Portsmore.

Van Pelt Library LB1139.5.S35 S85 2025
Loading location information...

Available This item is available for access.

Log in to request item
Format:
Book
Author/Creator:
Sullivan, Amanda (Amanda Alzena), author.
Strawhacker, Amanda, author.
Contributor:
Portsmore, Merredith, writer of foreword.
Series:
Early childhood education series (Teachers College Press)
Early Childhood Education Series
Language:
English
Subjects (All):
Science--Study and teaching (Early childhood).
Science.
Technology--Study and teaching (Early childhood).
Technology.
Engineering--Study and teaching (Early childhood).
Engineering.
Arts--Study and teaching (Early childhood).
Arts.
Mathematics--Study and teaching (Early childhood).
Mathematics.
Early childhood education--Activity programs.
Early childhood education.
Education, Primary--Social aspects.
Education, Primary.
Comparative education.
Physical Description:
xiv, 176 pages : illustrations ; 23 cm.
Place of Publication:
New York : Teachers College Press, 2025.
Summary:
Decades of research has shown that introducing STEM content like coding and engineering during the foundational early childhood years can lead to many benefits, such as improving children's number sense, problem-solving skills, and sequencing ability. Unfortunately, the costs of STEM technologies can be a barrier for many early childhood educators. Additionally, many digital tools and apps are not playful or developmentally appropriate for young learners and can be less inclusive of students who have been historically excluded from STEM. This book addresses these barriers by demonstrating how to leverage an interdisciplinary STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach to pique the curiosity of young students through play-based learning. The authors provide evidence-based, hands-on approaches as well as a practical framework to effectively integrate STEAM learning in the early grades (pre-K to third grade). Readers will explore new ways to play alongside their young learners to make powerful STEAM discoveries and foster a lifelong love of learning.
Contents:
Introduction: What STE(A)M is and why it matters
Part I: Why screen-free STEAM?
STEAM, play, and young children
Why integrate the "A" of the arts with STEM?
Computational thinking without computers
Access, equity, and inclusion in STEAM
Part II: Teaching STEAM in early childhood contexts
Exemplary pedagogies and practices for STEAM integration
Planning and implementing STEAM in formal classroom settings
Planning and implementing STEAM in informal learning settings
Part III: Low-tech and no-tech STEAM experiences
Integrating STEAM into everyday play
The wonderful world of outdoor STEAM
Makerspaces and messy play in early childhood
STEAM and dramatic play
Part IV: Screen-free technologies for learning
Technology all around us
Unplugged computer science for hands-on learning
Coding in the classroom
Conclusion: Beyond screen-free STEAM.
Notes:
Includes bibliographical references and index.
ISBN:
0807787086
9780807787083
0807787094
9780807787090
OCLC:
1468560714
Publisher Number:
90102435867

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account