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The Walt Stanchfield lectures : drawn to life. Volume 2 : 20 golden years of Disney master classes / Walt Stanchfield and edited by Don Hahn.
- Format:
- Book
- Author/Creator:
- Stanchfield, Walt, 1919-2000, author.
- Language:
- English
- Subjects (All):
- Drawing--Technique.
- Drawing.
- Animation (Cinematography).
- Physical Description:
- 1 online resource (383 pages)
- Edition:
- Second edition.
- Place of Publication:
- Boca Raton, FL : CRC Press, [2024]
- Summary:
- Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Glen Keane, and John Lasseter.
- Contents:
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Foreword
- Acknowledgements
- Innovation
- 1. Review and New Approach
- 2. Artist/Actor
- 3. Don't Be Ordinary
- 4. Sketcher
- 5. Plus or Minus
- 6. Mood Symbols
- 7. Breaking the Constraint Barrier
- 8. The Agony and the Ecstasy
- 9. Making All Parts Work Together to Shape a Gesture
- 10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality)
- 11. Pure Performance
- 12. Different Concepts
- 13. A Time for This and a Time for That
- 14. Look to This Day
- 15. Entertainment
- 16. Follow-Up Department
- 17. Entertainment II
- 18. Playing to the Balcony
- Drawing
- 19. A Sack of Flour
- 20. Pantomime (Drawing) Preparation
- 21. That Darned Neck
- 22. Crayolas?
- 23. Hands (Those Darned?)
- 24. Plight of a Gesture
- 25. Concepts for Drawing
- 26. Drawing Appropriate Gestures for Your Characters
- 27. Drawings Ain't Just Drawing
- 28. The Importance of Sketching
- 29. Getting Emotionally Involved
- 30. Gesture Further Pursued
- 31. Caricature
- 32. Perspective
- 33. Have Something to Say and Keep It Simple
- 34. Keeping Flexibility in Your Drawing
- 35. Seeing and Drawing the Figure in Space
- 36. Don't Let the Facts Get in the Way of a Good Drawing
- 37. Hey, Look at Me … Look at Me!
- 38. Learn From the Mistakes of Others
- 39. Quest and Fulfillment
- 40. Getting Adjusted to New Production
- 41. More Animal Talk
- 42. In Further Praise of Quick Sketching
- 43. Impression - Expression = Depression
- Expression
- 44. Drawing a Clear Portrayal of Your Idea
- 45. Think Caricature
- 46. Going Into That World!
- 47. Understanding What You See
- 48. An Inspirational Journey
- 49. Comic Relief
- 50. If It Needs to Lean, Then Lean It
- 51. Don't Tell, But Show!
- 52. Mainly Mental.
- 53. The Shape of a Gesture
- 54. Dreams Impossible to Resist
- 55. Short Book on Drawing
- 56. Encompassing Reality with All Your Senses
- 57. Gestures, Moons, and Tangents
- 58. Include Your Audience
- 59. The Wonders of the Right and Left Hemispheres
- 60. Making the Rules of Perspective Come to Life
- 61. In Further Praise of the Rules of Perspective
- 62. There Is No End to Thinking Overlap
- 63. Space is Created
- 64. Words and Experience
- 65. Look, This Is What I Saw
- 66. Breaking Away
- 67. The Shape of the Gesture II
- 68. A Tribute
- Afterword/Bonus Material
- Credits.
- Notes:
- Description based on print version record.
- Other Format:
- Print version: Stanchfield, Walt Drawn to Life: 20 Golden Years of Disney Master Classes
- ISBN:
- 1-00-321535-1
- 1-003-21535-1
- 1-000-88030-3
- 9781003215356
- OCLC:
- 1379479886
- Publisher Number:
- 9781003215356
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