My Account Log in

1 option

Clockwork game design / Keith Burgun.

O'Reilly Online Learning: Academic/Public Library Edition Available online

View online
Format:
Book
Author/Creator:
Burgun, Keith, author.
Language:
English
Subjects (All):
Video games--Design.
Video games.
Video games--Programming.
Physical Description:
1 online resource (162 pages) : illustrations
Edition:
Second edition.
Place of Publication:
Boca Raton, FL ; Abingdon, Oxon : CRC Press, 2025.
Summary:
This book is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It is filled with examples and exercises detailing how to put the clockwork game design pattern into use.
Contents:
Cover
Half Title
Title Page
Copyright Page
Contents
Preface for the Second Edition
Foreword
CHAPTER 1: THEORY
CHAPTER 2: ANATOMY
CHAPTER 3: CONSTRUCTION
CHAPTER 4: PITFALLS
Index.
Notes:
Includes index.
Description based on publisher supplied metadata and other sources.
Description based on print version record.
ISBN:
9781040256473
1040256473
OCLC:
1455532753

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account