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Clockwork game design / Keith Burgun.
- Format:
- Book
- Author/Creator:
- Burgun, Keith, author.
- Language:
- English
- Subjects (All):
- Video games--Design.
- Video games.
- Video games--Programming.
- Physical Description:
- 1 online resource (162 pages) : illustrations
- Edition:
- Second edition.
- Place of Publication:
- Boca Raton, FL ; Abingdon, Oxon : CRC Press, 2025.
- Summary:
- This book is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It is filled with examples and exercises detailing how to put the clockwork game design pattern into use.
- Contents:
- Cover
- Half Title
- Title Page
- Copyright Page
- Contents
- Preface for the Second Edition
- Foreword
- CHAPTER 1: THEORY
- CHAPTER 2: ANATOMY
- CHAPTER 3: CONSTRUCTION
- CHAPTER 4: PITFALLS
- Index.
- Notes:
- Includes index.
- Description based on publisher supplied metadata and other sources.
- Description based on print version record.
- ISBN:
- 9781040256473
- 1040256473
- OCLC:
- 1455532753
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