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Learning C# programming with Unity 3D / Alex Okita.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Okita, Alex, author.
Language:
English
Subjects (All):
Unity (Electronic resource).
Video games--Programming.
Video games.
C# (Computer program language).
Three-dimensional display systems.
Physical Description:
1 online resource (690 p.) ill
Edition:
Second edition.
Place of Publication:
[Place of publication not identified] : A K Peters/CRC Press, 2020.
Summary:
Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!Key FeaturesProvides a starting point for the first-time programmerC# Code examples are simple short and clearLearn the very basics on up to interesting tricks which C# offers
Contents:
1. Introduction: What This Book Is About 2. Before You Begin 3. First Steps: Just Getting Started 4. Basics: The Building Blocks of Code 5. Fundamentals: Building a Foundation 6. Intermediate: The Tricks of the Trade 7. Advanced 8. Extended 9. Stuff We Couldn't Cover 10. Good Luck Index
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
0-429-81026-1
OCLC:
1119668400

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