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Swipe, scan, shop : interactive visual merchandising / by Kate Schaefer.

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Format:
Book
Author/Creator:
Schaefer, Kate, author.
Language:
English
Subjects (All):
Merchandising.
Shopping--Technological innovations.
Shopping.
Display of merchandise.
Physical Description:
1 online resource (194 pages) : color illustrations
Edition:
First edition.
Distribution:
[London, England] : Bloomsbury Publishing, 2020
Place of Publication:
London, UK ; Bloomsbury Visual Arts, 2020.
System Details:
text file
HTML
Summary:
"Successful fashion merchandising, branding, and communication start with satisfyingly sensory and interactive shopping experiences. With Kate Schaefer's beautifully illustrated and practical book, learn how retailers create these experiences to connect with shoppers, enhance the retail experience, and achieve brand loyalty. With company highlights from brands such as Amazon Go, FIT:MATCH and Sephora, Swipe, Scan, Shop shows how fashion retailers are embracing the omnichannel retail experience, by using virtual and augmented reality, beacon technologies, and facial recognition, among other techniques. As shoppers become more dependent on digital devices as part of their shopping experience, visual merchandisers are adapting by incorporating mobile tech to tell a story, alert shoppers of product locations and inventory levels, and allow for the customization of products and sharing with friends. With a companion website that includes resources and links to further information and videos discussed in the book, this practical guide shows how to inform, entice, and engage customers by incorporating social technology throughout the shopping experience"-- Provided by publisher.
Contents:
1. What is Visual Merchandising?
Overview of VM
What it includes
Why it is used (Commerciality)
How visual merchandising has progressed
2. The History and Evolution of Visual Merchandising
History of visual merchandising
Evolution of visual merchandising and display
Incorporating digital technologies
Successes and Challenges: Translating the "See Now, Buy Now" to the sales floor
Company Spotlight: Sephora
3. Visual Merchandising and Omnichannel Retail
Enhancing the online shopping experience
Social Media and visual merchandising
Using mobile devices (Introduce beacon technologies, interactive displays)
Mass Customization
Company Spotlight: Ted Baker and Google
4. Store Planning and Design
What is store planning?
Square Footage vs. Selling Space
Materials
Furniture
Software programs/CAD programs
Tradeshows (ie. GlobalShop)
Company Spotlight: Visual Retailing (MockShop) or Retail Smart
5. Store Interiors
Experiential retail
Sensory merchandising
Sustainability in visual merchandising
Heat Mapping (Data Analytics)
Dwell Time (Data Analytics)
Company Spotlight: Amazon (AmazonGo)
6. Mannequins and Forms
Communicating through mannequins and forms
The future of mannequins and forms
Company Spotlight: Iconome
7. Exterior and Window Displays
Interactive Displays: Who, What, Why
Infrared Sensors
Facial Recognition
Virtual Reality
Augmented Reality
Mobile Commerce
Social Media/Mass Customization
Conclusion
What Might We Expect as the Future of VM?
Notes:
Includes bibliographical references and index.
ISBN:
9781350092860
135009286X
9781350092891
1350092894
9781350092884
1350092886
OCLC:
1238133711

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