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Transgenerational technology and interactions for the 21st century : perspectives and narratives / by Hannah R. Marston [and three others].

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Author/Creator:
Marston, Hannah R., author.
Language:
English
Subjects (All):
Sociology.
Sociology--21st century.
Technology--Social aspects.
Technology.
Physical Description:
1 online resource (263 pages)
Other Title:
Transgenerational technology and interactions for the twenty-first century
Place of Publication:
Bingley, England : Emerald Publishing, [2022]
Summary:
This book is rooted in co-design and co-production, taking an interdisciplinary lens and expertise from academia, industry, and stakeholder organisations to examine contemporary issues and to deliver a manifesto for technology innovation, application, and transgenerational living experiences for the 21stcentury.
Contents:
Intro
Half Title Page
Title Page
Copyright Page
Contents
List of Figures and Tables
List of Abbreviations
About the Authors
Foreword
Acknowledgements
Chapter 1-Introduction
Historical Events of the Twentieth Century - the 1980s-1990
1990-2000s
2000s-Present
Aims and Objectives
Coining of New Terms
Overview of Chapters
Chapter 3 - Adoption, Benefits and Challenges of Technology: Insights from Citizens in Northern Ireland
Chapter 4 - Technology in the Role of Stakeholders, Social Enterprise, Industry and Smart Age-friendly Ecosystems in the 21st Century
Chapter 5 - 'The Older You Get, People Get Less Active, and Then They Feel the Cold'
Chapter 6 - Digital Inequities and Society
Chapter 7 - The Research Environment
Chapter 8 - Not a Conclusion, But a Manifesto!
Chapter 9 - The Journey: Author Biographies and Trajectories
Chapter 2-The Current State of Technology and Digital Games
Introduction
Technologies of the 20th and 21st Centuries
Technology Use in a Global Pandemic
Generational Overview
Digital Games and the Current State of Play
Generation X and Digital Gaming
Transgenerational Gaming
Why Is There Little Insight Into Digital Games and Older Adults Who Are Ageing Without Children (AWOC)?
Interaction and Engagement
X-Reality (XR), Virtual Reality (VR), and Augmented Reality (AR)
The Rise of Apps
Assistive Technology, and the Internet of Things (IoTs)
Wearable and Implantable Devices
Summary
Chapter 3-Adoption, Benefits and Challenges of Technology: Insights from Citizens in Northern Ireland
Background
The Age NI Team
Engagement with Older People and Service Provision
Working With Members of the Community
Informed Consent and Recruitment
Data Collection.
Topic Guide and Questions for Focus Groups
Findings from Online Survey
Access to the Internet and Purpose
Digital Device Ownership, Use and Purpose
Learning and Motivations to Technology Use
Changes in Technology Usability in the Home and the Workplace
Sharing Information
Workshops
Benefits to Using Technology
Adoption of (New) Platforms and Devices
Leisure Activities
Positive Aspirations for Technology - Thoughts and Attitudes
Intergenerational Engagements
Digital Skills, Confidence, and Training
Surveillance
Challenges to Using Technology
Health and Technology
Learning and Training
Technology Barriers and Negative Experiences
Privacy, Data, Scamming and Information
Chapter 4-Technology in the Role of Stakeholders, Social Enterprise, Industry and Smart Age-friendly Ecosystems in the 21st Century
Setting the Scene
Gerontechnology from the Beginning
Ageing in Place, Age-friendly Cities, and Communities (AFCC) Ecosystems and Frameworks
AFCC Design Implementation from Dubai and Barcelona
Dementia Friendly Cities and Communities
Coastal Regions
A Global Pandemic
Technology Use in the Pandemic
Age NI and the Role Digital Technology Plays in this Stakeholder
Age NI Consultative Forum
Transition to Digital Technology in the Context of COVID-19
March 2020 - the Start of Lockdown
June to August 2020 - Easing of Restrictions
September to November 2020 - Uncertainty and Lockdown
November 2021 - Update
Key Benefits and Challenges to Embracing Digital Technology
Social Enterprises and the Role Digital Technology Plays in this Segment of Society
How Does Technology Play a Role in Industry?
Chapter 5-'The Older You Get, People Get Less Active, and Then They Feel the Cold'(Quote from the Field - Shore, 2019).
Introduction
Ageing Experience and Empathy
Emotional Design and Empathy
Ageing Experience
Older Adults and Technology Accessibility
Research Experiences
Perceptions to Emerging Technology
Fieldwork Stories
Technology Acceptance
Chapter 6-Digital Inequities and Society
Digital Divide and Digital Poverty in the Twenty-first Century
Digital Exclusion Across the UK
Digital Skills, Internet Access and Purpose
(Digital) Exclusion, Inequities, Community Involvement and the Pandemic
Case Study #1 - Digital Inclusion and Exclusion Across UK Nations
Case Study #2 - Ageing Without Children (AWOC) in the Twenty-first Century
Case Study #3 - Looking Back Through the Lens of the Digital Divide on Historical Events
Case Study #4 - From Military Personnel to Civilian, Impact(s) of Leaving the Armed Forces
Chapter 7-The Research Environment
Interdisciplinary Research (IDR)
Barriers and Enablers to Conducting IDR
Examples of Research Projects and Approaches
Case 2 - Conducting International Research
Case 3 - Conducting Co-Production Research
Case 4 - Conducting Intergenerational and 'in the wild' Research
Age NI Stakeholder
Target Audiences and Co-Researchers
Challenges and Benefits to Co-Production
Social Enterprises
Industry
Chapter 8-Not a Conclusion - But a Manifesto!
Chapter 9-The Journey: Author Biographies and Trajectories
Hannah R. Marston
Questions and Answers:
What Impact has the Pandemic had on You?
Name 1-3 Things that You Enjoy about the Work that You Do?
Share a Vision You have to the Future?
Linda Shore
Name 1-3 Things that You Enjoy about the Work that You Do?.
Share a Vision You have to the Future?
Laura Stoops
Robbie S. Turner
Share a Vision you have to the Future?
References
Index.
Notes:
Description based on print version record.
Includes bibliographical references (pages 195-230) and index.
Other Format:
Print version: Marston, Hannah R. Transgenerational Technology and Interactions for the 21st Century
ISBN:
1-83982-638-X

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