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Transgenerational technology and interactions for the 21st century : perspectives and narratives / by Hannah R. Marston [and three others].
- Format:
- Book
- Author/Creator:
- Marston, Hannah R., author.
- Language:
- English
- Subjects (All):
- Sociology.
- Sociology--21st century.
- Technology--Social aspects.
- Technology.
- Physical Description:
- 1 online resource (263 pages)
- Other Title:
- Transgenerational technology and interactions for the twenty-first century
- Place of Publication:
- Bingley, England : Emerald Publishing, [2022]
- Summary:
- This book is rooted in co-design and co-production, taking an interdisciplinary lens and expertise from academia, industry, and stakeholder organisations to examine contemporary issues and to deliver a manifesto for technology innovation, application, and transgenerational living experiences for the 21stcentury.
- Contents:
- Intro
- Half Title Page
- Title Page
- Copyright Page
- Contents
- List of Figures and Tables
- List of Abbreviations
- About the Authors
- Foreword
- Acknowledgements
- Chapter 1-Introduction
- Historical Events of the Twentieth Century - the 1980s-1990
- 1990-2000s
- 2000s-Present
- Aims and Objectives
- Coining of New Terms
- Overview of Chapters
- Chapter 3 - Adoption, Benefits and Challenges of Technology: Insights from Citizens in Northern Ireland
- Chapter 4 - Technology in the Role of Stakeholders, Social Enterprise, Industry and Smart Age-friendly Ecosystems in the 21st Century
- Chapter 5 - 'The Older You Get, People Get Less Active, and Then They Feel the Cold'
- Chapter 6 - Digital Inequities and Society
- Chapter 7 - The Research Environment
- Chapter 8 - Not a Conclusion, But a Manifesto!
- Chapter 9 - The Journey: Author Biographies and Trajectories
- Chapter 2-The Current State of Technology and Digital Games
- Introduction
- Technologies of the 20th and 21st Centuries
- Technology Use in a Global Pandemic
- Generational Overview
- Digital Games and the Current State of Play
- Generation X and Digital Gaming
- Transgenerational Gaming
- Why Is There Little Insight Into Digital Games and Older Adults Who Are Ageing Without Children (AWOC)?
- Interaction and Engagement
- X-Reality (XR), Virtual Reality (VR), and Augmented Reality (AR)
- The Rise of Apps
- Assistive Technology, and the Internet of Things (IoTs)
- Wearable and Implantable Devices
- Summary
- Chapter 3-Adoption, Benefits and Challenges of Technology: Insights from Citizens in Northern Ireland
- Background
- The Age NI Team
- Engagement with Older People and Service Provision
- Working With Members of the Community
- Informed Consent and Recruitment
- Data Collection.
- Topic Guide and Questions for Focus Groups
- Findings from Online Survey
- Access to the Internet and Purpose
- Digital Device Ownership, Use and Purpose
- Learning and Motivations to Technology Use
- Changes in Technology Usability in the Home and the Workplace
- Sharing Information
- Workshops
- Benefits to Using Technology
- Adoption of (New) Platforms and Devices
- Leisure Activities
- Positive Aspirations for Technology - Thoughts and Attitudes
- Intergenerational Engagements
- Digital Skills, Confidence, and Training
- Surveillance
- Challenges to Using Technology
- Health and Technology
- Learning and Training
- Technology Barriers and Negative Experiences
- Privacy, Data, Scamming and Information
- Chapter 4-Technology in the Role of Stakeholders, Social Enterprise, Industry and Smart Age-friendly Ecosystems in the 21st Century
- Setting the Scene
- Gerontechnology from the Beginning
- Ageing in Place, Age-friendly Cities, and Communities (AFCC) Ecosystems and Frameworks
- AFCC Design Implementation from Dubai and Barcelona
- Dementia Friendly Cities and Communities
- Coastal Regions
- A Global Pandemic
- Technology Use in the Pandemic
- Age NI and the Role Digital Technology Plays in this Stakeholder
- Age NI Consultative Forum
- Transition to Digital Technology in the Context of COVID-19
- March 2020 - the Start of Lockdown
- June to August 2020 - Easing of Restrictions
- September to November 2020 - Uncertainty and Lockdown
- November 2021 - Update
- Key Benefits and Challenges to Embracing Digital Technology
- Social Enterprises and the Role Digital Technology Plays in this Segment of Society
- How Does Technology Play a Role in Industry?
- Chapter 5-'The Older You Get, People Get Less Active, and Then They Feel the Cold'(Quote from the Field - Shore, 2019).
- Introduction
- Ageing Experience and Empathy
- Emotional Design and Empathy
- Ageing Experience
- Older Adults and Technology Accessibility
- Research Experiences
- Perceptions to Emerging Technology
- Fieldwork Stories
- Technology Acceptance
- Chapter 6-Digital Inequities and Society
- Digital Divide and Digital Poverty in the Twenty-first Century
- Digital Exclusion Across the UK
- Digital Skills, Internet Access and Purpose
- (Digital) Exclusion, Inequities, Community Involvement and the Pandemic
- Case Study #1 - Digital Inclusion and Exclusion Across UK Nations
- Case Study #2 - Ageing Without Children (AWOC) in the Twenty-first Century
- Case Study #3 - Looking Back Through the Lens of the Digital Divide on Historical Events
- Case Study #4 - From Military Personnel to Civilian, Impact(s) of Leaving the Armed Forces
- Chapter 7-The Research Environment
- Interdisciplinary Research (IDR)
- Barriers and Enablers to Conducting IDR
- Examples of Research Projects and Approaches
- Case 2 - Conducting International Research
- Case 3 - Conducting Co-Production Research
- Case 4 - Conducting Intergenerational and 'in the wild' Research
- Age NI Stakeholder
- Target Audiences and Co-Researchers
- Challenges and Benefits to Co-Production
- Social Enterprises
- Industry
- Chapter 8-Not a Conclusion - But a Manifesto!
- Chapter 9-The Journey: Author Biographies and Trajectories
- Hannah R. Marston
- Questions and Answers:
- What Impact has the Pandemic had on You?
- Name 1-3 Things that You Enjoy about the Work that You Do?
- Share a Vision You have to the Future?
- Linda Shore
- Name 1-3 Things that You Enjoy about the Work that You Do?.
- Share a Vision You have to the Future?
- Laura Stoops
- Robbie S. Turner
- Share a Vision you have to the Future?
- References
- Index.
- Notes:
- Description based on print version record.
- Includes bibliographical references (pages 195-230) and index.
- Other Format:
- Print version: Marston, Hannah R. Transgenerational Technology and Interactions for the 21st Century
- ISBN:
- 1-83982-638-X
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