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S.M.A.R.T. Circle Projects / by Andy Liu.

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Author/Creator:
Liu, Andy., Author.
Series:
Springer Texts in Education, 2366-7680
Language:
English
Subjects (All):
Mathematics--Study and teaching.
Mathematics.
Mathematics Education.
Local Subjects:
Mathematics Education.
Physical Description:
1 online resource (XIV, 220 p. 158 illus.)
Edition:
1st ed. 2018.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2018.
Summary:
This book describes projects in a Mathematical “Circle,” i.e., an organization that discovers and nurtures young mathematical talents through meaningful extra-curricular activities. This is the second volume in a trilogy describing in particular the S.M.A.R.T. Circle project, which was founded in Edmonton, Canada in 1981. The acronym S.M.A.R.T. stands for Saturday Mathematical Activities, Recreations & Tutorials. This book, Volume II, is based on the papers published in scientific and education journals by the Circle members while they were still in junior high school (some still in elementary school). In essence, it explains the purpose of the Circle. Volume I describes how to run a Circle, and Volume III explains what actually takes place in the Circle. All three volumes provide a wealth of resources (mathematical problems, quizzes and games, together with their solutions). The books will be of interest to self-motivated students who want to co nduct independent research, teachers who work with these students, and teachers who are currently running or planning to run Mathematical Circles of their own.
Contents:
Preface
Table of Contents
Chapter 1. Error-Correcting Codes
Section 1. From the Alt Code to the Hamming Code
Section 2. Two Applications of the Hamming Code
Section 3. Reed-Muller Code
Chapter 2. Regular and Semi-regular Polyhedra
Section 1. Regular Polyhedra
Section 2. A Polyhedral Metamorphosis
Section 3. Semi-Regular Polyhedra
Chapter 3. Polyform Compatibility
Section 1. Tetris Number Theory
Section 2. Tetris Algebra
Section 3. Other Compatibility Problems
Chapter 4. Mathematical Chess Problems
Section 1. Adventures of an Apprentice Rook
Section 2. Martin Gardner’s Royal Problem
Section 3. Knight Tours
Chapter 5. Mathematical Induction
Section 1. The Towers of Hanoi
Section 2. A Problem on Greatest Common Divisors
Section 3. Congo Bongo
Chapter 6. Number Triangles
Section 1. Pascal’s Triangle
Section 2. Rascal’s Triangle
Section 3. Triangles of Asbolute Difference
Chapter 7. Summation Formulae
Section 1. Sums of Powers of Integers
Section 2. Zig-Zag
Section 3. Two Great Escapes
Chapter 8. Finite Projective Geometries
Section 1. Lions and Ponies
Section 2. Star Wars
Section 3. Convenient Buildings
Chapter 9. Sharing Loots
Section 1. Sharing Jewels
Section 2. Sharing Gold and Silver
Section 3. Sharing Rum
Chapter 10. Puzzling Adventures
Section 1. Circuits Checking Circuits
Section 2. The Coach’s Dilemma
Section 3. The Campers’ Problem
Appendix Additional Problems.
Notes:
Includes bibliographical references.
ISBN:
9783319568119
3319568116

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