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Instructional Techniques to Facilitate Learning and Motivation of Serious Games / edited by Pieter Wouters, Herre van Oostendorp.

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Contributor:
Wouters, Pieter, Editor.
Oostendorp, Herre van, Editor.
Series:
Advances in Game-Based Learning, 2567-8485
Language:
English
Subjects (All):
Learning, Psychology of.
Educational technology.
Instructional Psychology.
Digital Education and Educational Technology.
Local Subjects:
Instructional Psychology.
Digital Education and Educational Technology.
Physical Description:
1 online resource (VI, 218 p. 142 illus., 114 illus. in color.)
Edition:
1st ed. 2017.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2017.
Summary:
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game. .
Contents:
Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games
Towards a game-based learning instructional design model focusing on integration
Two Systems, Two Stances: A Novel Theoretical Framework for Model-Based Learning in Digital Games
Assessment and Adaptation in Games
Fidelity and Multimodal Interactions
Narration-Based Techniques to Facilitate Game-Based Learning
Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review
Self-explanations in game-based learning: from tacit to transferable knowledge
Competition and Collaboration for Game-Based Learning: a Case Study
Modeling and Worked Examples in Game-based learning
Reflections on Serious Games.
Notes:
Includes bibliographical references at the end of each chapters and index.
ISBN:
9783319392981
3319392980

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