My Account Log in

1 option

Serious game design and development : technologies for training and learning / [edited by] Jan Cannon-Bowers, Clint Bowers.

EBSCOhost Academic eBook Collection (North America) Available online

View online
Format:
Book
Author/Creator:
Cannon-Bowers, Janis A.
Contributor:
Cannon-Bowers, Janis A., editor.
Bowers, Clint A., editor.
Series:
Gale eBooks
Language:
English
Subjects (All):
Video games--Design.
Video games.
Video games industry--Technological innovations.
Video games industry.
Game theory.
Physical Description:
1 online resource (xxi, 360 pages) : illustrations
Place of Publication:
Hershey, Pa. : Information Science Reference, 2010.
Language Note:
English
System Details:
Mode of access: World Wide Web.
Summary:
"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Contents:
1. Mini-games with major impacts / Peter A. Smith, Alicia Sanchez
2. Serious storytelling : narrative considerations for serious games researchers and developers / Rudy McDaniel, Stephen M. Fiore, Denise Nicholson
3. An adventure in usability : discovering usability where it was not expected / Holly Blasko-Drabik, Tim Smoker, Carrie E. Murphy
4. Development of game-based training systems : lessons learned in an inter-disciplinary field in the making / Talib Hussain, Wallace Feurzeig, Jan Cannon-Bowers, Susan Coleman, Alan Koenig, John Lee, Ellen Menaker, Kerry Moffitt, Curtiss Murphy, Kelly Pounds, Bruce Roberts, Jason Seip, Vance Souders, Richard Wainess
5. DAU CardSim : paper prototyping an acquisitions card game / David Metcalf, Sara Raasch, Clarissa Graffeo
6. Kinesthetic communication for learning in immersive worlds / Christopher Ault, Ann Warner-Ault, Ursula Wolz, Teresa Marrin Nakra
7. How games and simulations can help meet America's challenges in science mathematics and technology education / Henry Kelly
8. Games for peace : empirical investigations with PeaceMaker / Cleotilde Gonzalez, Lisa Czlonka
9. Play's the thing : a wager on healthy aging / Mihai Nadin
10. Re-purposing a recreational video game as a serious game for second language acquisition / Yolanda A. Rankin, Marcus W. Shute
11. Application of behavioral theory in computer game design for health behavior change / Ross Shegog
12. Avatars and diagnosis : delivering medical curricula in virtual space / Claudia L. McDonald
13. Using serious games for mental health education / Anya Andrews, Rachel Joyce, Clint Bowers
14. Pervasive health games / Martin Knöll
15. Influencing physical activity and healthy behaviors in college students : lessons from an alternate reality game / Jeanne D. Johnston, Lee Sheldon, Anne P. Massey
16. Establishing a science of game based learning / Alicia Sanchez, Jan Cannon-Bowers, Clint Bowers
17. The way ahead for serious games / Jan Cannon-Bowers.
Notes:
Description based on print version record.
Includes bibliographical references and index.
Title from ebook home page (viewed on Aug. 23, 2010).
ISBN:
1-282-56368-8
9786612563683
1-61520-740-6
OCLC:
707615521

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account