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Video game audio : a history, 1972-2020 / Christopher Hopkins.
- Format:
- Book
- Author/Creator:
- Hopkins, Christopher (Christopher J.), author.
- Language:
- English
- Subjects (All):
- Computer sound processing--History.
- Computer sound processing.
- Computer game music--History.
- Computer game music.
- Video games--Sound effects--History.
- Video games.
- Sound--Recording and reproducing--Digital techniques--History.
- Sound.
- Physical Description:
- 1 online resource (vii, 247 pages) : illustrations
- Edition:
- 1st ed.
- Place of Publication:
- Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2022]
- Summary:
- "From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others"-- Provided by publisher.
- Contents:
- An exploration of major achievements in video game audio hardware and software
- The timeline of video game audio history : (hardware, software, and events)
- The expanded universe of video game audio.
- Notes:
- Includes bibliographical references (pages 225-239) and index.
- Description based on publisher supplied metadata and other sources.
- Other Format:
- Print version: Hopkins, Christopher Video Game Audio
- ISBN:
- 9781476646053
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