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The Handbook on Socially Interactive Agents : 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 2: Interactivity, Platforms, Application.

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Author/Creator:
Lugrin, Birgit.
Contributor:
Pelachaud, Catherine.
Traum, David.
Series:
ACM Bks.
Language:
English
Subjects (All):
Human-computer interaction.
Artificial intelligence.
Physical Description:
1 online resource (710 p.)
Edition:
1st ed.
Other Title:
Handbook on Socially Interactive Agents
Place of Publication:
New York City : Morgan & Claypool Publishers, 2022.
Summary:
The Handbook on Socially Interactive Agents provides a comprehensive overview of the research fields of Embodied Conversational Agents;Intelligent Virtual Agents;and Social Robotics. Socially Interactive Agents (SIAs);whether virtually or physically embodied;are autonomous agents that are able to perceive an environment including people or other agents;reason;decide how to interact;and express attitudes such as emotions;engagement;or empathy. They are capable of interacting with people and one another in a socially intelligent manner using multimodal communicative behaviors;with the goal to support humans in various domains.Written by international experts in their respective fields;the book summarizes research in the many important research communities pertinent for SIAs;while discussing current challenges and future directions. The handbook provides easy access to modeling and studying SIAs for researchers and students;and aims at further bridging the gap between the research communities involved.In two volumes;the book clearly structures the vast body of research. The first volume starts by introducing what is involved in SIAs research;in particular research methodologies and ethical implications of developing SIAs. It further examines research on appearance and behavior;focusing on multimodality. Finally;social cognition for SIAs is investigated using different theoretical models and phenomena such as theory of mind or pro-sociality. The second volume starts with perspectives on interaction;examined from different angles such as interaction in social space;group interaction;or long-term interaction. It also includes an extensive overview summarizing research and systems of human-agent platforms and of some of the major application areas of SIAs such as education;aging support;autism;and games.
Contents:
Intro
The Handbook on Socially Interactive Agents
Contents
Foreword
Preface
Purpose of the Book
Structure of the Book
Volume 1
Volume 2
Terminology
References
IV MODELING INTERACTIVITY
14 Interaction in Social Space
14.1 Motivation
14.2 Models and Approaches
14.2.1 The Structure of Social Space
14.2.2 The Body in Social Space
14.2.3 Interaction Functions in Social Space
14.3 History/Overview
14.3.1 First Phase: Behavioral Animation (Approx. 1985-1995)
14.3.2 Second Phase: Embodied Conversation (Approx. 1995-2005)
14.3.3 Third Phase: Gatherings and Groups (Approx. 2005-2010)
14.3.4 Fourth Phase: Immersive Studies (Approx. 2010-2020)
14.4 Similarities and Differences in IVAs and SRs
14.5 Current Challenges
14.5.1 Formalizing Continuous Spatial Behavior
14.5.2 Animating Movement in Tight Spaces
14.5.3 Mixing Theoretical Models
14.6 Future Directions
14.6.1 Creating Accessible Social Behavior Toolkits
14.6.2 Adding Social Signals to Autonomous Vehicles
14.6.3 Increasing Multisensory Fidelity in XR
14.7 Summary
15 Socially Interactive Agent Dialogue
Acknowledgements
16 The Fabric of Socially Interactive Agents: Multimodal Interaction Architectures
16.1 Motivation
16.1.1 Requirements for Multimodal Interaction
16.2 Models and Approaches
16.2.1 Embodied Conversational or Virtual Agent Architectures
16.2.1.1 Single-route Architectures
16.2.1.2 Dual-route Architectures
16.2.1.3 Multidirectional, Incremental Architectures
16.2.1.4 Behavior Generation Sub-architectures
16.2.2 Social Robot Architectures
16.2.2.1 Sensing Modalities
16.2.2.2 Action Modalities
16.2.2.3 Single-route Architectures
16.2.2.4 Dual-route Architectures
16.2.2.5 Multidirectional, Incremental Architectures.
16.2.3 Similarities and Differences of Virtual Agent and Social Robot Architectures
16.3 Current Challenges and Future Directions
16.3.1 Interaction Memories and Learning
16.3.2 Cognitively Inspired versus Application-centered Architectures
16.3.3 Interaction-aware Behavior Generation
16.3.4 Uncertainty-awareness in Social Interaction
16.3.5 Evaluation Measures
16.4 Summary
17 Multiparty Interaction Between Humans and Socially Interactive Agents
17.1 Motivation
17.2 Models and Approaches
17.2.1 Social Gatherings
17.2.2 Groups and Teams
17.2.3 Proxemics
17.2.4 Face-formations in Social Conversations
17.2.5 Other Group Phenomena
17.3 Advances in Multiparty Interaction
17.3.1 Evaluating and Understanding Groups
17.3.1.1 Measuring Believability
17.3.1.2 Measuring Attitudes
17.3.1.3 Spatial Behavior Understanding
17.3.1.4 Understanding Group Dynamics
17.3.1.5 Influencing Group Dynamics
17.3.2 Automatic Perception of Group Dynamics
17.3.3 Generating Behavior in Groups
17.3.3.1 Conversational Behaviors
17.3.3.2 Locomotion Behaviors
17.3.3.3 Approach Behaviors
17.4 Group Datasets
17.5 Similarities and Differences in IVAs and SRs
17.6 Current Challenges and Future Directions
17.7 Summary
18 Adaptive Artificial Personalities
18.1 Motivation
18.2 Psychological Background
18.2.1 Personality and Interpersonal Stance
18.2.1.1 Five Factor Model
18.2.1.2 PAD Temperament Model
18.2.1.3 Interpersonal Circumplex
18.2.1.4 Politeness Theory
18.2.2 Theories About Interpersonal Compatibility
18.2.2.1 Similarity Attraction Theory
18.2.2.2 Complementarity Theory
18.2.2.3 Interpersonal Goals
18.3 Implementing Adaptive Systems
18.3.1 Expressing Personality with SIAs
18.3.2 Adaptation Approaches.
18.3.2.1 Decision-theoretic Reasoning
18.3.2.2 Reinforcement Learning
18.3.2.3 Neural Learning of Personality-based Behavior Styles
18.4 Evaluating Adaptive Systems
18.4.1 Simulation
18.4.2 Perception Studies
18.4.3 Wizard-of-Oz Studies
18.4.4 Autonomous Interactive Systems
18.5 History/Overview
18.6 Current Challenges
18.6.1 In Situ Studies
18.6.2 Finding the Right Level of Sensitivity
18.6.3 Fine-grained Behavior Timing
18.6.4 Autonomous Interactive Systems
18.7 Conclusion
Acknowledgement
19 Long-Term Interaction with Relational SIAs
19.1 Motivation
19.1.1 Beyond Interaction to Relationship
19.2 What is Considered Long-term Interaction?
19.3 Relationship Models and Approaches
19.3.1 Dyadic Model
19.3.2 Dimensional Model
19.3.3 Provisional Model
19.3.4 Relationships with Animals
19.3.5 Attachment Theory
19.4 Designing Relational SIAs
19.4.1 Designing SIAs as Relational Partners
19.4.2 Long-term Relational SIAs
19.5 History of Long-term Interaction with SIAs
19.5.1 Long-term Interaction with Social Robots
19.5.1.1 Social Robots and Children
19.5.1.2 Social Robots for Health and Wellness
19.5.1.3 Living with Consumer Robots
19.5.2 Long-term Interaction with Virtual Agents
19.5.2.1 Virtual Agents and Health Change
19.5.2.2 Virtual Agents and Wellness
19.5.3 Long-term Interaction with Internet of Things Voice Assistants
19.6 Similarities and Differences in Social Robots, Virtual Agents, Voice Assistants, and other SIAs
19.7 Trends in Long-term SIA Research over the Past 20 Years
19.8 Current Challenges
19.8.1 Long-term Engagement
19.8.2 From Voice Interfaces to Engaging Conversation
19.8.2.1 Flexible Dialog
19.8.2.2 Nonverbal Cues
19.8.3 Long-term Adaptation and Personalization.
19.8.4 Achieving Long-term Beneficial Outcomes from Relational Properties
19.9 Future Directions
19.9.1 Understanding Novelty
19.9.2 Relational AI for SIAs
19.9.3 Ethical Issues and Design Practices
19.9.3.1 Social Bonds and Authenticity
19.9.3.2 Persuasion and Social Manipulation
19.9.3.3 Privacy and Security
19.9.3.4 Ethical Design Practices
19.10 Conclusion
Acknowledgments
20 Platforms and Tools for SIA Research and Development
20.1 Motivation
20.2 Overview
20.3 History and Trends
20.4 Agent Platforms
20.4.1 Cognitive Architectures
20.4.2 Commercial Platforms
20.4.2.1 Unreal Engine
20.4.2.2 Unity
20.4.2.3 Honorable Mentions
20.4.3 Academic Platforms
20.4.3.1 Greta
20.4.3.2 Virtual Human Toolkit
20.4.3.3 Honorable Mentions
20.5 Tools to Create Appearance and nonverbal Behavior
20.5.1 Modeling
20.5.2 Animation
20.5.3 nonverbal Behavior Generation and Realization
20.6 Tools to Model Interactions
20.6.1 Speech Recognition
20.6.2 Audio-visual Sensing
20.6.3 Natural Language Processing
20.6.4 Expressive Speech
20.7 Similarities and Differences in IVAs and SRs
20.8 Current Challenges
20.9 Future Directions
20.10 Summary
V AREAS OF APPLICATION
21 Pedagogical Agents
21.1 Background and Motivation
21.2 History of Pedagogical Agents
21.3 Designing and Implementing Pedagogical Agents
21.3.1 External Properties-Roles and Appearance
21.3.2 Internal Models and Properties-Policies, Actions, and Behaviors
21.4 Empirical Status of Pedagogical Agents
21.4.1 Research-based PA Design-Exploring Agent Voice
21.4.2 Communication Styles
21.4.3 Summary of Empirical Status
21.5 Relationship with IVA and SR Research
21.6 Current Challenges
21.7 Future Directions.
21.7.1 PA Support for Lifelong Learning
21.7.2 PA Support for Medical and Health Literacy
21.7.3 New and Emerging Areas for PA Research
21.8 Summary
22 Socially Interactive Agents as Peers
22.1 Introduction
22.2 Peer Interaction
22.2.1 Roles and Relationships in Peer Interaction
22.2.2 Debate and Disagreement
22.2.3 Varying Speaking Styles
22.2.4 Difference in Peer Social Interaction
22.2.5 Social Interaction during Task Behavior
22.2.6 Peer-based Learning
22.3 Research on Virtual Peers and SIAs as Peers
22.3.1 Roles for Virtual Peers
22.3.2 Debate, Teasing, and Disagreement in Virtual Peers
22.3.3 Varying Speaking Styles in Virtual Peers
22.3.4 Difference in SIAs as Peers
22.3.5 Social Intelligence in Virtual Peers
22.4 Models and Modeling
22.5 Future Work: User Modeling and Conversational Strategies
22.6 Ethics of Virtual Peers
22.7 Conclusions
23 Socially Interactive Agents for Supporting Aging
23.1 Motivation
23.2 History and Overview
23.3 Models and Approaches
23.4 Considerations
23.5 Current Challenges
23.5.1 Technology Acceptance
23.5.2 Ease of Use and Perceived Need
23.5.3 Trust
23.5.4 Agent Selection: Physically Embodied versus Virtual
23.5.5 Long-term Adoption and Novelty Effect
23.5.6 Security and Privacy
23.5.7 Enabling Choice
23.5.8 Developing Policies
23.6 Future Directions
23.7 Summary
Acknowledgment
24 Health-Related Applications of Socially Interactive Agents
24.1 Motivation for Socially Interactive Agents in Healthcare
24.1.1 The Importance of Health Behavior
24.1.1.1 The Burden of Overweight and Obesity
24.1.1.2 The Burden of Chronic Disease
24.1.1.3 The Burden of Substance Abuse
24.1.2 Logistical Factors: Convenience and Cost.
24.1.3 Social-emotional Factors: Stigma, Trust, and Alliance.
Notes:
Description based on publisher supplied metadata and other sources.
Part of the metadata in this record was created by AI, based on the text of the resource.
ISBN:
1-4503-9897-9
OCLC:
1359062954

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