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Gamer trouble : feminist confrontations in digital culture / Amanda Phillips.
De Gruyter New York University Press Complete eBook-Package 2020 Available online
De Gruyter New York University Press Complete eBook-Package 2020EBSCOhost Academic eBook Collection (North America) Available online
EBSCOhost Academic eBook Collection (North America)EBSCOhost eBook Community College Collection Available online
EBSCOhost eBook Community College CollectionEbscohost Ebooks University Press Collection (North America) Available online
Ebscohost Ebooks University Press Collection (North America)- Format:
- Book
- Author/Creator:
- Phillips, Amanda Denise, author.
- Language:
- English
- Subjects (All):
- Video games.
- Internet and women.
- Information technology--Social aspects.
- Computers and women.
- Physical Description:
- 1 online resource (ix, 237 pages) : illustrations
- Place of Publication:
- New York : New York University Press, [2020].
- Summary:
- Gamers have been troublemakers as long as games have existed. As our popular understanding of 'gamer' shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centring the insights of queer and women of colour feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games.
- Contents:
- Frontmatter
- Contents
- List of Figures
- Introduction
- 1. Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities
- 2. Making a Face: Quantizing Reality in Character Animation and Customization
- 3. Gender, Power, and the Gamic Gaze: Re- viewing Portal and Bayonetta
- 4. Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect
- Conclusion: Playing the Long Game
- Acknowledgments
- Notes
- Bibliography
- Index
- About the Author
- Notes:
- Includes bibliographical references and index.
- Previously issued in print: 2020.
- Description based on print version record.
- Other Format:
- Print version :
- ISBN:
- 9781479806522
- 1479806528
- OCLC:
- 1147272126
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