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Gamer trouble : feminist confrontations in digital culture / Amanda Phillips.

De Gruyter New York University Press Complete eBook-Package 2020 Available online

De Gruyter New York University Press Complete eBook-Package 2020

EBSCOhost Academic eBook Collection (North America) Available online

EBSCOhost Academic eBook Collection (North America)

EBSCOhost eBook Community College Collection Available online

EBSCOhost eBook Community College Collection

Ebscohost Ebooks University Press Collection (North America) Available online

Ebscohost Ebooks University Press Collection (North America)
Format:
Book
Author/Creator:
Phillips, Amanda Denise, author.
Language:
English
Subjects (All):
Video games.
Internet and women.
Information technology--Social aspects.
Computers and women.
Physical Description:
1 online resource (ix, 237 pages) : illustrations
Place of Publication:
New York : New York University Press, [2020].
Summary:
Gamers have been troublemakers as long as games have existed. As our popular understanding of 'gamer' shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centring the insights of queer and women of colour feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games.
Contents:
Frontmatter
Contents
List of Figures
Introduction
1. Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities
2. Making a Face: Quantizing Reality in Character Animation and Customization
3. Gender, Power, and the Gamic Gaze: Re- viewing Portal and Bayonetta
4. Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect
Conclusion: Playing the Long Game
Acknowledgments
Notes
Bibliography
Index
About the Author
Notes:
Includes bibliographical references and index.
Previously issued in print: 2020.
Description based on print version record.
Other Format:
Print version :
ISBN:
9781479806522
1479806528
OCLC:
1147272126

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