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The changing face of VR.

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Format:
Book
Author/Creator:
Frith, Jordan.
Contributor:
Saker, Michael.
Series:
Series in Sociology
Language:
English
Subjects (All):
Virtual reality--Social aspects.
Virtual reality.
Human-computer interaction.
Physical Description:
1 online resource (195 pages)
Edition:
1st ed.
Place of Publication:
Wilmington, DE : Vernon Art and Science Inc., 2022.
Summary:
VR occupies an interesting place in the media ecosystem. On the one hand, it is an emerging, 'cutting-edge' technology backed by billions of USD by major corporations. On the other hand, VR is older than the World Wide Web and older than social networking sites. After many years of hype and unfulfilled potential, VR is now finally on the precipice of widespread adoption and has begun to be used in novel ways throughout various industries. This edited collection brings together a diverse group of authors to analyse the current state of VR, while recognizing that these many different use-cases will likely become even more important with the increased investment in the technology.To examine the current state of VR across multiple sites and industries, we compiled a group of practitioners and academics to both examine VR practices and theorize new uses of VR. The book also focuses on an inclusive analysis and includes authors from South America, North America, Europe, Australia, and Asia, and the topics range from analyses of VR use in live events to the ethics of nature-based VR apps to the social practices involved in using public VR at museum exhibits. As we argue in the introduction, this book is one of the first to bring together authors from different backgrounds and disciplines to chart just how widely VR has already spread. And maybe most importantly, the topics covered in this book will only become more relevant as VR continues to grow, especially in the wake of the growth of the supposed Metaverse.
Contents:
Intro
Table of Contents
List of figures and tables
Acknowledgments
Author bios
Preface
Chapter 1 Introduction:The winding road of Virtual Reality (VR)development
Section 1: VR and storytelling
Chapter 2 VR storytelling for social justice and theethics of playing Black bodies
Chapter 3 An embodied poetics:Screenwriting for immersive media
Chapter 4 Taking stock: VR in journalism
Chapter 5 Table for Two - A parallel interactivenarrative in VR (PIN VR)
Section 2: VR and nature
Chapter 6 VR's growing role in establishingenvironmental empathy and its potentialto model complex climate systems
Chapter 7 Designing with care ethicsin nature-based VR
Section 3: VR and performance
Chapter 8 Being-there when there is not there:Live performance, social VR, and COVID-19
Chapter 9 The Under Presents: The potential of thereal in virtual theatre
Section 4: VR and exhibitions
Chapter 10 Curating for communal engagement in VR
Chapter 11 Exploring the phenomenology ofVR-based exhibits in art museums
Index.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
9781648895197
1648895190
OCLC:
1336405980

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