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Watch us roll : essays on actual play and performance in tabletop role-playing games / edited by Shelly Jones.
- Format:
- Book
- Series:
- Studies in gaming.
- Studies in Gaming
- Language:
- English
- Subjects (All):
- Dungeons and Dragons (Game).
- Webcasting.
- Fantasy games--Technological innovations.
- Fantasy games.
- Physical Description:
- 1 online resource (227 pages) : illustrations
- Other Title:
- Watch Us Roll
- Place of Publication:
- Jefferson, North Carolina : McFarland & Company, Incorporated Publishers, 2021.
- Summary:
- "Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment"-- Provided by publisher.
- Contents:
- Introduction : from actually playing to actual play / Shelly Jones
- Actual play reports : Forge theory and the forums / Evan Torner
- Birth of a new medium or just bad TV? : framing and fractality of actual play / Julia J.C. Blau
- Critical role and audience Impact on tabletop roleplay / Robyn Hope
- Communal narrative in actual play environments : roles of participants, observers and their intersections / Anthony David Franklin
- Diversity and audience interaction in critical role and the adventure zone / G.L. van Os
- Critical fails : fan reactions to player and character choices in critical role / Christine Dandrow
- Actual play audience archive : analyzing the critical role fandom / Shelly Jones
- Consumable play : a performative model of actual play networks / Mariah E. Marsden and Kelsey Paige Mason
- Actual play as actual learning : what gamers, teachers and designers can learn about learning from actual play videos / Alex Lane
- Conclusion / Shelly Jones.
- Notes:
- Includes bibliographical references and index.
- Description based on publisher supplied metadata and other sources.
- Other Format:
- Print version:
- ISBN:
- 9781476643434
- 1-4766-4343-1
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