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Coding at the Zoo.
- Format:
- Book
- Author/Creator:
- Fontichiaro, Kristin.
- Series:
- 21st Century Skills Innovation Library: Makers As Innovators Junior
- Language:
- English
- Subjects (All):
- Scratch (Computer program language)--Juvenile literature.
- Computer programming--Juvenile literature.
- Zoos--Juvenile literature.
- Physical Description:
- 1 online resource (28 pages)
- Edition:
- 1st ed.
- Place of Publication:
- Ann Arbor : Cherry Lake Publishing, 2020.
- Summary:
- "The Coding at the Zoo book presents early learners with a zoo story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography"-- Provided by publisher.
- Contents:
- Cover
- Table of Contents
- Move Baby Bear
- Motion Blocks
- Using the Arrow Keys to Move
- The Right Direction
- Putting It Together
- What Can Go Wrong?
- Move Your Feet!
- Hello!
- Baby Bear Is Ready to Play!
- Glossary
- Find Out More
- Index
- About the Authors.
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9781534160392
- 1534160396
- OCLC:
- 1119122427
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