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Extended Reality : International Conference, XR Salento 2025, Otranto, Italy, June 17–20, 2025, Proceedings, Part II / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco.
Springer Nature - Springer Computer Science eBooks 2026 English International Available online
View online- Format:
- Book
- Author/Creator:
- De Paolis, Lucio Tommaso.
- Series:
- Lecture Notes in Computer Science, 1611-3349 ; 15738
- Language:
- English
- Subjects (All):
- Image processing--Digital techniques.
- Image processing.
- Computer vision.
- Application software.
- User interfaces (Computer systems).
- Human-computer interaction.
- Artificial intelligence.
- Computer engineering.
- Computer networks.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Computer and Information Systems Applications.
- User Interfaces and Human Computer Interaction.
- Artificial Intelligence.
- Computer Engineering and Networks.
- Local Subjects:
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Computer and Information Systems Applications.
- User Interfaces and Human Computer Interaction.
- Artificial Intelligence.
- Computer Engineering and Networks.
- Physical Description:
- 1 online resource (382 pages)
- Edition:
- 1st ed. 2026.
- Place of Publication:
- Cham : Springer Nature Switzerland : Imprint: Springer, 2026.
- Summary:
- The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections: Part I: Virtual Reality; and Augmented and Mixed Reality. Part II: Extended Reality; and Extended Reality in Education and Learning. Part III: Transforming Research and Clinical Interventions with eXtended Reality. Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare. Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage. Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games. Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.
- Contents:
- Extended Reality.
- Improving Situational Awareness During Natural Disasters Using XR Technologies.
- Empowering SMEs through XR Technologies: Bridging Expertise Gaps and Promoting Sustainable Development.
- Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups.
- XROV: An Immersive eXtended Reality (XR) Interface for Lunar Rover Mission Control.
- Extended Reality in Science Learning: A Comparative Study of Real, Virtual, and Mixed Environments.
- Enabling Digital Spaces: Bringing Gaussian Splats Alive in XR.
- XR Training in Industry 5.0: Advancing Human-Machine Collaboration with the XR5.0 Training Platform.
- Opening the CAVE using OpenXR and Monado.
- Extended Reality in Education and Learning.
- Designing in an Immersive Virtual Reality Environment: Implications for Design Education.
- Enhancing Manufacturing Engineering higher education through Mixed Reality and Gaussian Splatting: Preliminary experimental results.
- A Conversational Agent for Cultural and Environmental Education: Enhancing User Experience and Immersion in Augmented Reality.
- Development and Evaluation of a Mobile Augmented Reality Application for Environmental Education.
- Bridging Technology and Learning: a case study on the role of Augmented Reality in teaching daily life skills to individuals with autism.
- The development of a no-code VR authoring platform for post-secondary educators.
- Virtual Reality Chemistry Laboratories: Transforming Chemistry Education through Immersive Experimental Learning.
- Dilemma and conflict management in Virtual Reality for teacher education students.
- IM-MetaLAB: First Step Towards a New Metaverse Laboratory for Teaching Fundamental Concepts in Instrumentation and Measurement.
- Language Learning in the XR Era: Possibilities and Challenges of Immersive Technology.
- 3D Digitization and Immersive XR Applications for Paleontology Education.
- Technology for Situation Awareness Training: New Frontiers.
- ISBN:
- 3-031-97769-6
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