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Simulating collision avoidance by a reactive agent using VRML / Andrew Neiderer.

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Format:
Book
Government document
Author/Creator:
Neiderer, Andrew M.
Contributor:
U.S. Army Research Laboratory
Series:
ARL-TR (Aberdeen Proving Ground, Md.) ; 3566.
ARL-TR ; 3566
Language:
English
Subjects (All):
Automobiles--Collision avoidance systems--Mathematical models.
Automobiles.
Physical Description:
1 online resource (iv, 24 pages) : color illustrations.
Place of Publication:
Aberdeen Proving Ground, MD : Army Research Laboratory, [2005]
Summary:
Prototype nodes using the Virtual Reality Modeling Language (VRML) 2.0 standard have been developed for reactive, agentbased route navigation within a three-dimensional synthetic environment. The agent has limited intelligence with the basic constraint of noncollision by enforcing some minimal distance of approach to objects: this includes both static and moving obstacles. Navigation is nontrivial since the location of the goal may be changing and the agent reacts accordingly. An existing VRML model of a building was imported, and the subsequent exposedField interface for repulsion was defined. Simulation of an agent within this context was then verified. An open source development using VRML encourages a think small, scale large philosophy for a network of objects.
Notes:
Title from PDF title screen (viewed on Nov. 2, 2010).
"August 2005."
Includes bibliographical references.
OCLC:
74282664
Access Restriction:
Approved for public release, not available in microfiche.

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