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Simulating collision avoidance by a reactive agent using VRML / Andrew Neiderer.
- Format:
- Book
- Government document
- Author/Creator:
- Neiderer, Andrew M.
- Series:
- ARL-TR (Aberdeen Proving Ground, Md.) ; 3566.
- ARL-TR ; 3566
- Language:
- English
- Subjects (All):
- Automobiles--Collision avoidance systems--Mathematical models.
- Automobiles.
- Physical Description:
- 1 online resource (iv, 24 pages) : color illustrations.
- Place of Publication:
- Aberdeen Proving Ground, MD : Army Research Laboratory, [2005]
- Summary:
- Prototype nodes using the Virtual Reality Modeling Language (VRML) 2.0 standard have been developed for reactive, agentbased route navigation within a three-dimensional synthetic environment. The agent has limited intelligence with the basic constraint of noncollision by enforcing some minimal distance of approach to objects: this includes both static and moving obstacles. Navigation is nontrivial since the location of the goal may be changing and the agent reacts accordingly. An existing VRML model of a building was imported, and the subsequent exposedField interface for repulsion was defined. Simulation of an agent within this context was then verified. An open source development using VRML encourages a think small, scale large philosophy for a network of objects.
- Notes:
- Title from PDF title screen (viewed on Nov. 2, 2010).
- "August 2005."
- Includes bibliographical references.
- OCLC:
- 74282664
- Access Restriction:
- Approved for public release, not available in microfiche.
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