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The U.S. Army Research Laboratory dynamic terrain server / Mark A. Thomas.

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Format:
Book
Government document
Author/Creator:
Thomas, Mark A.
Contributor:
U.S. Army Research Laboratory
Series:
ARL-TR (Aberdeen Proving Ground, Md.) ; 2962.
ARL-TR ; 2962
Language:
English
Subjects (All):
War video games.
Military geography.
Genre:
War video games
Computer war games.
Physical Description:
1 online resource (iv, 16, 2 pages) : color illustrations.
Place of Publication:
Aberdeen Proving Ground, MD : Army Research Laboratory, [2003]
Summary:
The U.S. Army Research Laboratory (ARL) is conducting research in methods to compute and distribute dynamic terrain information in real-time distributed simulation. The purpose is to populate virtual environments with real-world dynamic terrain and objects such as rubble and debris, dings, and breaches of structures. Dismounted infantry simulation requires these obstacles and capabilities for room-clearing operations, urban terrain warfare, and situational awareness. The ARL Dynamic Terrain Server (DTServer) provides this capability. The DTServer computes effects on structures from munitions detonations and collisions. The server transmits the results to client simulations on the network and updates the status of rubble entities. The result of using the DTServer is a unified terrain database across all simulators ensuring fair-fight, realism, and training effectiveness. This report will describe the DTServer capabilities, architecture, and run-time considerations.
Notes:
Title from PDF title screen (viewed on Aug. 12, 2010).
"April 2003."
Includes bibliographical references (page 15).
OCLC:
74245654
Access Restriction:
Approved for public release.

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