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Social knowledge creation in the humanities. Volume 1 / edited by Alyssa Arbuckle, Aaron Mauro, and Daniel Powell.
- Format:
- Book
- Series:
- New Technologies in Medieval and Renaissance Studies
- New Technologies in Medieval and Renaissance Studies ; v.7
- Language:
- English
- Subjects (All):
- Group work in research.
- Physical Description:
- 1 online resource (273 pages)
- Edition:
- 1st ed.
- Place of Publication:
- Toronto, Ontario : Iter Press, [2017]
- Summary:
- The ubiquity of social media has transformed the scope and scale of scholarly communication in the arts and humanities.The consequences of this new participatory and collaborative environment for humanities research has allowed for fresh approaches to communicating research.
- Contents:
- Cover
- Title Page
- Contents
- Tracing the Movement of Ideas: Social Knowledge Creation in the Humanities
- A Framework for Understanding Social Knowledge Creation
- Open Access and Openness in Scholarly Work
- Crowdsourcing in Culture and Academia
- Expanding Ideas of Collaboration
- Social Knowledge in Humanities Practice
- Outline of Social Knowledge Creation in the Humanities Volumes
- Conclusion: Technology as Practical Culture
- An Annotated Bibliography of Social Knowledge Creation
- Introduction
- I. Social Knowledge Creation and Conveyance
- 1. History of Social Knowledge Production
- 2. Society, Governance, and Knowledge Construction and Constriction
- 3. Designing Knowledge Spaces Through Critical Making
- 4. Social Media Communities, Content, and Collaboration
- 5. Spatial Humanities and Digital Mapping
- 6. Crowdsourcing
- 7. Discipline Formation in the Academic Context
- 8. Public Humanities
- 9. The Shifting Future of Scholarly Communication and Digital Scholarship
- 10. Social Knowledge Creation in Electronic Journals and Monographs
- 11. Social Knowledge Creation in Electronic Scholarly Editions and e-Books
- 12. Exemplary Instances of Social Knowledge Construction
- 13. A Complete Alphabetical List of Selections
- II. Game-Design Models for Digital Social Knowledge Creation
- 1. Game-Design Models in Scholarly Communication Practices and Digital Scholarship
- 2. Game-Design-Inspired Learning Initiatives
- 3. Game-Design Models in the Context of Social Knowledge Creation Tools
- 4. Defining Gamification and Other Game-Design Models
- 5. Game-Design Models and the Digital Economy
- 6. Game-Design Insights and Best Practices
- 7. A Complete Alphabetical List of Selections
- III. Social Knowledge Creation Tools
- 1. Collaborative Annotation
- 2. User-Derived Content
- 3. Folksonomy Tagging.
- 4. Community Bibliography
- 5. Shared Text Analysis
- 6. A Complete Alphabetical List of Selections
- Complete Alphabetical List of Bibliography
- Contributors.
- Notes:
- Includes bibliographical references.
- Description based on print version record.
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 0-86698-739-8
- OCLC:
- 1369640400
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