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Constructing an Eco-Balanced Copyright Regime for the Video Game Industry in China / by Zhaoxia Deng.

Springer Nature - Springer Law and Criminology (R0) eBooks 2025 English International Available online

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Format:
Book
Author/Creator:
Deng, Zhaoxia.
Series:
Law and Criminology Series
Language:
English
Subjects (All):
Conflict of laws.
International law.
Comparative law.
Information technology--Law and legislation.
Information technology.
Mass media--Law and legislation.
Mass media.
Well-being.
Private International Law, International and Foreign Law, Comparative Law.
IT Law, Media Law, Intellectual Property.
Well-Being.
Local Subjects:
Private International Law, International and Foreign Law, Comparative Law.
IT Law, Media Law, Intellectual Property.
Well-Being.
Physical Description:
1 online resource (364 pages)
Edition:
1st ed. 2025.
Place of Publication:
Singapore : Springer Nature Singapore : Imprint: Springer, 2025.
Summary:
This book aims to address the copyright issues surrounding VGs and to balance the interests of the various stakeholders (in both legal and social contexts) in order to promote the sustainable development of the VG industry for the benefit of society. Sustainable development is an approach to development that protects society in the long term, taking into account both present and future needs. In this book, "sustainable development" refers to the steady economic development of the video game industry without causing serious damage to social welfare. This can only be achieved by harmonizing three core processes: stimulating innovation, promoting access to information, and reducing the negative externalities of video games. This book identifies loopholes in the current copyright regime for video games, considers both internal and external aspects of the ecosystem, and proposes some new schemes to help solve the problems posed by technological innovation and the negative externalities of video games, in order to facilitate the construction of an "eco-balanced" copyright regime. This book can serve as a useful tool for scholars or researchers interested in the copyright issues surrounding video games. It can also be of great help to policymakers who wish to enact laws or regulations to regulate the negative externalities of video games and to IP judges who are faced with copyright disputes involving video games. It is also useful for game companies to know how to protect the copyright of their video games and how to promote innovation in their industry. What's more, some video game players or live game streamers may be interested in reading this book. .
Contents:
Introduction
Copyright Eco-Balanced in the Video Game Context and Practical Challenges
Piercing the Veil: The Legal Attribute of Video Games.-Addressing Copyright Infringement in Game Adaptation: A More Balanced Approach
Beyond Player Contribution: Reexamining Players’ Rights to Their Modified Games
Control or Promote? Legalizing Live Game Streaming
Filling the Regulatory Gap: Administrative Regulation Mechanism to Address Gaming Addiction
Conclusion.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
9789819660568
OCLC:
1545004855

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