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Artificial Intelligence-Based Games as Novel Holistic Educational Environments to Teach 21st Century Skills by Spyros Papadimitriou, Maria Virvou

Springer eBooks EBA - Intelligent Technologies and Robotics Collection 2025 Available online

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Format:
Book
Author/Creator:
Papadimitriou, Spyros., Author.
Virvou, Maria, Author.
Contributor:
SpringerLink (Online service)
Series:
Intelligent systems reference library 1868-4408 ; 93
Intelligent Systems Reference Library 1868-4408 93
Language:
English
Subjects (All):
Computational intelligence.
Artificial intelligence.
Physical Description:
1 online resource
Edition:
1st edition 2025
Place of Publication:
Cham Springer Nature Switzerland Imprint: Springer 2025
System Details:
text file PDF
Summary:
This book offers a visionary look at how AI can promote learning for modern skillsets by examining the fusion of AI, prosocial gaming, personalisation, ethics, and education. The book introduces the EPATHLO Suite, a novel AI platform that personalises both educational content and gameplay, creating tailor-made learning experiences and entertainment for each student. By blending personalised games with education, these AI-driven environments make learning more dynamic and enjoyable, while focusing on prosocial behaviour development, encouraging cooperation, empathy, and ethical understanding. It also provides roles for human teachers, as content creators of the EPATHLO Suite authoring tool. The book highlights the importance of twenty-first-century skills-such as critical thinking, collaboration, communication, and creativity-while also addressing ethical issues like data privacy (including GDPR compliance). It provides practical AI-driven solutions and reviews relevant literature, offering a comprehensive understanding of these interconnected fields. This book is an indispensable resource for those looking to explore these state-of-the-art topics. It is ideal for academics, researchers, students, educators, game designers, programmers, and professionals in the educational gaming industry who want to understand AI's role in shaping the future of education with games. Whether readers aim to enhance their classroom, develop new learning technologies, or better grasp the evolving technology of educational games with AI, this book offers valuable knowledge and practical tools for success
Contents:
21st Century Skills via Prosocial Educational Games: An Overview
Computer games for Entertainment and Education: A Literature Review
User-player and Student Modelling in Personalized Educational Games: A Literature Review
Fuzzy Logic and Applications in Education and Games
EPATHLO Educational Game Suite and Fuzzy Reasoning
Playing Educational Games in Web - Reusability - Interoperability
Authoring Intelligent Educational Games with Fuzzy Reasoning
Practicing Soft Skills for Programming through an Intelligent Adventure Game
General Data Protection Regulation and Adaptive Educational Games
Contributions and Discussions on Advancing 21st Century Skills Through EPATHLO
Notes:
Description based on publisher supplied metadata and other sources.
Other Format:
Printed edition:
ISBN:
9783031774645
Access Restriction:
Restricted for use by site license

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