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Extended Reality and Serious Games for Education, Competitiveness, and Wellbeing : Proceedings of CIIS 2024 / edited by Franci Suni-Lopez, Elvira G. Rincón Flores, Hernan Alejandro Quintana Cruz, Eunice Pereira dos Santos Nunes.

Springer eBooks EBA - Intelligent Technologies and Robotics Collection 2025 Available online

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Format:
Book
Contributor:
Suni-Lopez, Franci., Editor.
Rincón-Flores, Elvira G., Editor.
Quintana Cruz, Hernán Alejandro, Editor.
Santos Nunes, Eunice Pereira dos., Editor.
Series:
Information Systems Engineering and Management, 3004-9598 ; 48
Language:
English
Subjects (All):
Computational intelligence.
Cooperating objects (Computer systems).
Computational Intelligence.
Cyber-Physical Systems.
Local Subjects:
Computational Intelligence.
Cyber-Physical Systems.
Physical Description:
1 online resource (XII, 234 p. 87 illus., 61 illus. in color.)
Edition:
1st ed. 2025.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Summary:
These proceedings from the Seventh International Conference of Systems Engineering (CIIS 2024) present scientific and technological innovations by leading academicians, researchers, and experts, establishing a regional forum for discussions on cutting-edge research. They cover a broad range of topics in computing and systems engineering—such as videogame applications, AI and data analytics, software engineering, information technology, and the social and cultural impact of technology—offering insights that push the boundaries of our understanding and capabilities. This edition also explores the impact of extended reality (XR) technologies, including virtual and augmented reality, in expanding human-computer interaction and enabling immersive experiences. Additionally, serious games are highlighted for their role in knowledge dissemination, educational development, and skill enhancement, beyond traditional entertainment purposes. Emphasizing the integration of theoretical frameworks with practical software applications in real-world contexts, this volume provides readers with diverse ideas and innovative approaches to the evolving field of computing. As a comprehensive resource, it serves researchers in both academia and industry, offering valuable insights into the intersection of emerging technologies and software systems.
Contents:
Urarina Field Note Restoration Using Machine Learning and Game Play
Implementing Adaptability Techniques ion a Serious Game for Children and Adolescents with ASD
CuidaMED: an artificially intelligent and serious game platform for chronic patient’s adherence powered by gamification
Voice-Command Responsive Autonomous Navigation for Service Robots. Using the Ollama Framework on the ARMOS TurtleBot
Data Warehouse for Monitoring Patients Served by a Network of Public Health Centers
School dropout and regional competitiveness in Peru
Tagging with pysentimiento and its evaluation in traditional supervised learning models for sentiment analysis
LQR control tuning applied in a 2-DoF helicopter based on optimization algorithms
A Comprehensive Market Price Analysis Using Python
Dynamic Test Case Prioritization and Selection for Continuous Integration using Reinforcement Learning
Software Test Suite to Stress Non-Uniform Memory Access on Cluster Environments Using Cloud Technologies
Countering Generative AI-driven social engineering and phishing: a threat modeling and cybersecurity awareness framework
Designing a minimum viable blockchain ecosystem for forest asset management: A case for Colombia
Optimization of Data Storage and Transmission in Wearable Devices for ADLs and Falls Using Bluetooth Low Energy: An Approach to Minimize Packet Loss
Socio-economic and Environmental Factors Influencing Women’s Entry to STEM Careers: A Systematic Review.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
3-031-91481-3
OCLC:
1524421135

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