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Narrative, Genre and Ideology in Video Games : An Analysis of Gender Roles and Structures of Power / Bruna Pickler.
- Format:
- Book
- Author/Creator:
- Pickler, Bruna, author.
- Language:
- English
- Subjects (All):
- Video games--Social aspects.
- Video games.
- Physical Description:
- 1 online resource (46 pages)
- Edition:
- First edition.
- Place of Publication:
- [Place of publication not identified] : Editora Diale´tica, [2023]
- Summary:
- This thesis explores the narrative structures of video games, with a specific focus on the game 'Assassin's Creed Revelations.' Drawing upon narratology theories, including the works of Vladimir Propp and Claude Lévi-Strauss, it examines how narrative elements in video games engage players and contribute to broader cultural discourses. The study addresses the gap in existing literature regarding the intersection of narrative structures and video game mechanics, emphasizing the ideological implications of character roles and storylines. It highlights how video games, as a contemporary cultural medium, reproduce societal ideologies and values. The intended audience includes scholars, students, and professionals in media studies, narratology, and cultural studies. Generated by AI.
- Contents:
- Intro
- Folha de Rosto
- Créditos
- 1
- INTRODUCTION
- 1. 1. CONTEXT OF THE RESEARCH
- 1. 2. KEY THEORISTS
- 1. 3. GAP IN THE LITERATURE AND FUTURE RESEARCH
- 2
- JUSTIFICATION OF THE TOPIC
- 3
- LITERATURE REVIEW
- 3. 1. NARRATOLOGY
- 3. 2. IDEOLOGY
- 3. 3. GENRE
- 3. 4. PLOT AND VISUALS
- 4
- METHODOLOGY
- 5
- BRIEF INTRODUCTION TO AND ACCOUNT OF THE GAME
- 6
- THE GAME ASSASSIN'S CREED REVELATIONS NARRATIVE
- 6. 1. SEQUENCE 1 - A SORT OF HOMECOMING
- 6. 2. SEQUENCE 2 - THE CROSSROADS OF THE WORLD
- 6. 3. SEQUENCE 3 - LOST AND FOUND
- 6. 4. SEQUENCE 4 - THE UNCIVIL WAR
- 6. 5. SEQUENCE 5 - HEIR TO THE EMPIRE
- 6. 6. SEQUENCE 6 - FORTUNE'S DISFAVOR
- 6. 7. SEQUENCE 7 - UNDERWORLD
- 6. 8. SEQUENCE 8 - THE END OF AN ERA
- 6. 9. SEQUENCE 9 - REVELATIONS
- 7
- ANALYSIS (THE APPLE'S TALE MORPHOLOGY)
- 8
- CONCLUSION
- 9
- REFERENCES.
- Notes:
- Description based on publisher supplied metadata and other sources.
- Part of the metadata in this record was created by AI, based on the text of the resource.
- Description based on print version record.
- Includes bibliographical references.
- Other Format:
- Print version: Pickler, Bruna Narrative, Genre and Ideology in Video Games
- ISBN:
- 9786525299709
- OCLC:
- 1417761023
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