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How to Queer the World : Radical Worldbuilding Through Video Games.
- Format:
- Book
- Author/Creator:
- Ruberg, Bo.
- Language:
- English
- Subjects (All):
- Homosexuality in video games.
- Video games--Social aspects.
- Video games.
- Queer theory.
- Physical Description:
- 1 online resource (0 pages)
- Edition:
- 1st ed.
- Place of Publication:
- New York : New York University Press, 2025.
- Summary:
- "This book argues for a radical reimagining of the concept of worldbuilding, using video games to illustrate how worlds are built on underlying systems and how the world around us can be rebuilt in queer ways that support the lives of LGBTQIA+ people"-- Provided by publisher.
- Contents:
- Introduction: Rethinking (Queer) Worldbuilding through Video Games
- Nine Thousand Little Worlds: Worldbuilding and Queer Worldmaking through Design in What the Golf
- Inverting the Laws of the Universe: Trans Time Mechanics and Queer Astrophysics in If Found...
- Queer Bodies in Motion: Game Physics as Worldbuilding Software in Goat Simulator and Wobbledogs
- Building Worlds through Graphical Depth: The Queer Dimensionality of 2.5D in OlliOlli World
- Straight Paths through Queer Video Games: Over-Building the World in Gone Home
- Unplayable Worlds: Queer Posthumanism and the End of Agency in San Andreas Deer Cam
- Conclusion: How to Queer the World.
- Notes:
- Description based upon print version of record.
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9781479832057
- 1479832057
- OCLC:
- 1511110597
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