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Intro to 3D game development masterclass in Godot.
- Format:
- Video
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Video games.
- Video games--Design.
- Physical Description:
- 1 online resource (1 video file (11 hr., 09 min.)) : sound, color.
- Edition:
- [First edition].
- Place of Publication:
- [Birmingham, United Kingdom] : Packt Publishing, [2025]
- Summary:
- Embark on a hands-on journey into 3D game development using Godot, starting with foundational concepts like scene setup, mesh integration, and camera configuration. You'll build interactive environments, apply lighting techniques, and construct a third-person character with physics-based controls including movement, jumping, and gravity mechanics. As the course progresses, you'll design responsive interfaces like pause menus, title screens, and settings, while learning scene transitions, music implementation, and save/load systems. These elements give structure and polish to your game, while global scripts and singletons keep everything connected seamlessly across different stages. In the final modules, you'll craft rich player interactions through dialogue systems, inventory menus, and dynamic combat. Implement enemy AI, item pickups, and NPC shops while developing cinematic experiences with camera control and animation. By the end, you'll have a complete 3D action-adventure prototype and the confidence to expand it or build new projects independently.
- Notes:
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 1-80611-909-9
- OCLC:
- 1525189742
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